The AR seems about the same "overall strength" as before but very, very
different to use (and more difficult)...
I think a lot of people aren't used to that yet and haven't seen just how good it is when used optimally (spamming the trigger).
Meanwhile on the other side, people aren't used to the headshot multiplier and think it's way too good.
Both opinions are existing simultaneously in the community because it's such a dramatic difference from how it used to work.
I really like the overall direction (making headshots more valuable) but think it's just a bit too much -- shield damage is a tad too low and headshot bonus a tad too high.
Also, the reticle just looks a bit odd and out of place being that small.
I think something more between the current version & original version would be perfect in regards to those 3 aspects, although I think the reduced magnetism for headshots is 100% needed as-is. You shouldn't get a headshot if you're aiming at the shoulder.
But moreover, this update still doesn't address the issue that simply "spamming the trigger" was & continues to be the best way to use it.
A "short, controlled" burst doesn't mean rapidly tapping the button as fast as humanly possible, and doing so shouldn't allow you to keep all your accuracy without sacrificing kill time the way it does.
This is the main issue that's always been present with the AR, and 343 still hasn't even acknowledge it's even a thing.
It's the strength while spamming this abuse that people are concerned about when they say the AR is OP, especially at higher levels.
Increase the maximum bloom size but add a very small delay before the bloom resets, to prevent the near auto-reset we have now. The way it works now basically resembles a rapid-fire mod.
This will make the optimal usage be more in the area of 2 short bursts for shields, and a final half-burst to finish off with the headshot.
Guys how much is the update? like spacewise?
I think like 14.6 GB or around there.