This update has nothing with ranks. If you are concerned about your rank I would post your question here. You will get an answer back. Make sure you leave him a link to a certain game you are wondering about.
My guess after looking at your game history is the fact that most of your games you are teaming up with players at least 1 to 2 tiers lower than you, and that is bringing down the ranks of who you are matched against. So when you do win your rank will go up very little.
In regards to the weapons tuning I am wondering about the AR. Someone mentioned in the last thread, and after playing a few games it is pretty glaring, the fact that there will be little testing of the AR. Where the heck do we even pick it up. There's the variant like on Coliseum, but that's a variant. I understood that the changes are only for the base weapons. The AR was mentioned as being part of the tuning, but not the silenced AR.
I think I am going to like the Gunfighter based on its rate of fire, and its quick weapon change. I don't know about the BR as a starting weapon though. So far we are back to the long distance engagements. I have only played a couple of games though, but already I am seeing a lack of map movement with the BR's as the starting weapon.
I'm not sure since some explanations were a bit clear but I don't think the BR/Gunfighter starts is lasting the entire time.
I think they're just starting it out that way in order to get baseline data of how those starts in particular work pre-update.
After all, they already have tons of data on AR+Magnum starts, so they don't need a baseline.
I'm thinking something like..
- Week 1 - BR/Gunfghter pre update
- Week 2 - BR/Gunfighter post update
- Week 3 - BR/AR post update
- Week 4 - Magnum/AR post update
I had single digit Onyx in multiple seasons, pre and post-TU. The best players in the world adapted to bloom quickly and they hated it. There was no pacing of shots. That may have been what they intended, but it didn't pan out. The only time people would slow their shots down would be momentarily for the final headshot.
I hope we can return to more skill based shooting like ... Reach.
Just reminded me of MLG forums after the first event, everyone was hating on Lethul for spamming so much & were saying he sucked, couldn't aim etc. and Reach's bloom was just a crutch that let bad players like him keep up with "real pros."
Then others would argue that he actually plays even better in H3 where there's no bloom, and that he was always a top player since years earlier but just never competed.
Hehe, now here we are years later and turns out he's actually got one of the best shots in the game (and won more tournament $$ than anyone else), he was just early in figuring out that pacing doesn't work.
To this day, he still maintains that he was better in H3 than any other title.