After playing a little more, I feel like the GF mag could be a little stronger, but not much else has changed from my last opinion.
[Locked] Weapon Tuning Test - Phase Two Feedback - 9/11
You wrong. People like us who are far away from America will know its more than that. If you know your last shot is in the head and will kill the enemy you can thrust or change direction, Now you have to keep firing after you have killed someone and you end up trading because of it !what you hit on your screen will count regardless of connection. the only thing latency really affects is movement. you know the "im behind a wall but you still shot me" scenerio. this is one reason i like p2p in halo 3. it connects you to people close to your area. sure p2p can be manipulated and abused by players but i was ok with it as i never really had any issues. think about how much you trade shots in halo 5 and end up killing each other. its because players are too far away from the servers. halo 5 could solves this by adding lots more servers in more areas.SGO SMACK wrote:What does the randomness of this new BR spread do to players with high latency issues? My guess is people with below average connections are screwed.
Oh man I love CTF! I wish I played it more often. I seem to keep getting Slayer a lot lately.
I agree more content would be nice, but we need changes for these weapons as well. I don't see how these are that drastic of a change to make players want to leave. Sure it changes things up a bit. We have to learn something new, but isn't that refreshing things a bit as well?erickyboo wrote:Another thing to consider too would be how these radical changes are going to put off a lot of people and probably make them not want to play. A lot of people are more than likely just going to stop wanting to play it all together, and that's unhealthy. If anything we need more CONTENT. Content to make things fresher, to bring people back, even now the social playlists are very meager in offering. Sure, having less populated playlists might not be the best, but also... people probably aren't going to play if the content isn't there in the first place... And with changes like this? I'm pretty sure a few of my friends wouldn't want to continue playing... That's another thing to think about too.
All of this is great, one thing im wondering would be, what exactly is 343's definitions of "short,mid,long" ranges...NightClerk wrote:I played 4 games last night, and got my hands on some of the items subject to tuning. Here are my thoughts, mostly on items I used/saw in action yesterday.
Battle Rifle:Overall, some good, some bad. I see what 343 is trying to do by toning down the BR at long range, but nerfing the weapon in the way they did and making it a starting weapon, in my opinion, is not the best way to go about it. I believe this could be better addressed by simply keeping the Magnum/AR starts and limiting the number of BRs on maps, especially small maps, replacing the old ones with say... tactical magnums (or something along those lines). A change like this also has unintended consequences, like the Light Rifle now becoming extremely valuable.
DMR: I had limited use of the DMR, but I did seem to notice a change in short/close range engagements which I think is fair. I do not think the mid-range (say 30 - 100 meters) effectiveness reduction is fair. If a weapon can nail an enemy at 100+ meters, it should also be effective at 50 meters, and remain effective up until very close range combat.
- Short Range: I lost a couple gunfights (to the Gunfighter Magnum) in close-quarters I normally would have won. I think this is fair, as the BR should excel at mid and long ranges, and not be a pocket shotgun.
- Mid Range: The bounce/spread becomes somewhat evident. This is not a good change, in my mind, but I can live with it at mid range. It feels too jumpy. I had a few enemies that required additional bursts that normally would have been dead already. If I put the crosshairs on a bad guy and pull the trigger, I should be rewarded. The more I think about this, the more this seems like a poor change. It doesn't break the weapon, but it takes the BR from the precision weapon category to something less desirable. I believe I see what 343 is trying to accomplish, but I really don't think this is the ideal way to go about it.
- Long Range: The bounce/spread becomes excessive. If the community feels the BR needs to be toned down at long range, this is not the ideal way to go about it, in my mind. This is the standard issue rifle of a 26th century military force with faster-than-light travel being used by genetically superior super-soldiers in hella badass armor suits. I think a weapon like this would have more manageable recoil, and certainly when in the hands of a Spartan. The BR is a "precision weapon," it should perform as such, not bounce around. Keep in mind that the BR is (probably) still going to be heavily used in Warzone and BTB, so it should be reasonably effective at long range. If range is a concern in Arena, which I understand, it can be removed from some maps.
Gunfighter Magnum: This is such a fun gun to use. "Gunfighter" is a very appropriate name, too. I found myself winning gunfights up close and personal when the bad guy had the BR out, and I found myself losing gunfights when the bad guy had his Gunfighter out and I had my BR. Which, from what I understand, is what 343 wants. Did not seem overly-effective at mid range.
Active Camo: I was on the giving and receiving end of kills with the camo last night. I did not see a massive difference in the current camo and it's tuned brother. The edges of camouflaged Spartans appear a bit smoother (maybe my eyes deceive me). Not sure if duration has changed. Either way, it does not appear overpowered, and walking normal speed breaking camo is excellent, especially with the new "Ability Tracker."
Energy Sword: I did not see or use this weapon, but I 100% support any nerfs to the energy sword. Spartan Abilities and the sword's current speed increase are a very overpowered combo.
Grenade Launcher: I was shot at a few times by the tuned Grenade Launcher last night, and a couple times I thought I was dead, I survived. The tuned version seems to not have the blast radius the weapon currently does? I don't have enough experience to have an informed opinion here.Ability Tracker: 343, I love this change. It encourages players to be more aggressive in advancing on enemy positions while still having to play smart if they wish to avoid showing up on the tracker. It adds a great dynamic. Also, who doesn't love catching enemies unaware for the double back-smack?
BR/Gunfighter Start: As has been mentioned on this thread already and I mentioned earlier, I think the changes to the BR are inappropriate and not completely fair. So assuming the BR's final version is closer to the current version than the tuned version, I prefer the Magnum/AR start. I think giving everyone a BR off the rip would make the game a big BR orgy.
It's been enjoyable seeing what other players have to say. Also, 343, it may be helpful in the future to have multiple threads for updates, so one thread could be on the BR, another on Camo, etc. One last nugget. Frequently, developers will think a gun is "way too OP," then adjust it to the point that it becomes useless. While I don't think any gun here is useless, just be wary that the game has been out for a while, and besides the usual groaning about certain weapons, players generally do not seem dissatisfied with the sandbox as it stands, er, sits? Again, keep in mind how changes to weapons will affect the value of other short (Storm Rifle, Brute Plasma) and long (Light Rifle) range weapons. Looking forward to more games in this playlist.