Alright Phase 2 took me some time to get used to, but I've gathered my thoughts and here are my solutions to the weapons. Since you guys haven't released specific details on the weapons, I'm going to be assuming a lot of what you guys did and give suggestions on how I feel these weapons should be changed.
Assault Rifle- Seems like you guys increased the spread, reduced its aim assist and reduced the recoil. These changes can stay, its RRR (Red Reticle Range) should be 24m. which I believe the H5 AR is. However Smart Link kind of breaks this weapon's range and shouldn't be a thing on automatic weapons in future Halo games. Maybe have the hip fire range be 21m and Smart Link can bring it up to 24m. I'm not sure if you guys can do this, but it would help if you guys can decrease the Mag. capacity from 36 to 32. Lastly headshot bonuses on automatic weapons shouldn't be a thing, they should be removed from H5 and shouldn't be included in future Halo games.
Battle Rifle- Seems like you guys decreased its ROF (Rate of Fire) both overall and its burst, Increased its burst spread and increased its recoil even when using Smart Link. I think you guys should keep the slow burst ROF as I believe that's the main aspect of the weapon that's keeping it from killing players across the map. But its overall ROF needs to go back to the pacing of H5 because the tuned overall ROF players get away a bit too easily and gun fights last a bit too long. The spread of the weapon shouldn't be random, but instead should be a vertical spread. Since the BR has increased recoil and moves up with every pull of the trigger, the spread should follow it like a straight vertical line. kind of like what you guys did in H4. The recoil of the BR both from the hip and Smart Link can stay. Lastly reduce its range, which should be 33m from the hip, 66m Smart Link. Current H5 BR is 36m from the hip, 72m Smart Link.
Carbine- Seems like you guys reduced its range a bit and increased its aim assist a bit. These changes can stay, but the reticle size I believe should be increased. Make the reticle size like H3 or H4 to further decrease its range. I believe its range should be decreased to 30m from the hip, 60m Smart Link.
DMR- Seems like you guys reduced its hip fire RRR and reduced its aim assist. The aim assist reduction can kind of stay, maybe bring it back up a notch but its hip fire RRR should be 39m, 78m Smart Link. If you have the hip fire RRR too short then we have a similar situation to the H4 Light Rifle where using the scope is the only useful thing about it. Also make the DMR a 3 shot melee as it would help not make it too useful at close range.
Gunfighter Magnum- Seems like you guys increased the size of the inner reticle, increased its aim assist and gave it an extended Mag. These changes can stay, but I believe the inner reticle should be increased even further like in H3, Reach and H4 to further accomplish its close range roll. For future Halo games we need only 1 normal Magnum that can work as a secondary for both AR/Mag. starts for standard play and BR/Mag. starts for competitive play.
SMG- Seems like you guys increased its reticle size, spread and reduced its aim assist. These changes can stay, but like I said with the AR headshot bonuses shouldn't be on any automatic weapon and should be removed. Range should be 15m from the hip, 18m Smart Link. A recoil increase should also be considered, kind of like in H2 and H3. Also it should take more shots to kill then the AR considering it has a faster ROF then the AR. Currently in H5 both the AR and SMG are 15 shot kills to the body. The SMG should be a 21 shot kill while the AR should a 14 shot kill.
Active Camo.- I don't know what you guys did with it and I don't feel a difference. But I believe Camo. should last up to 1min. from 45sec. and the subtle flickering or the very little visibility on your Spartan should be non existent like in H3 unless the player uses any abilities.
Energy Sword- Seems like you guys removed its subtle speed boost and reduced its RRR when using Smart Link. These changes can stay but Smart Link shouldn't be on melee weapons nor Shotguns as well for future Halo games.
Beam Rifle- Seems like you guys gave the same treatment that the normal Sniper got with its hip fire aim assist and BM (Bullet Magnetism) has been reduced. These changes can stay.
Fuel Rod Cannon- Seems like you guys slightly reduced its blast radius and slightly increased its projectile speed. These changes can stay.
Grenade Launcher- Seems like you reduced its projectile speed. Its fine where it is.
Railgun- Seems like you guys increased its charge time. I believe you guys should just keep the H5 Railgun as is except just reduce its overall RRR. I think the Railgun should be a snapshot weapon, not a sniper because... that's the Sniper's job. The H4 Railgun is a good example on how the Railgun should function for future Halo games as well as not giving it Smart Link.
These are all the changes I believe should happen. Not sure if BR starts can work even after this test but I'm glad you guys are trying. As always thank you for your time and good luck on tuning these weapons.