Yeah i can't disagree with this more. I got multiple "Longshot" metals with the AR. Against players that still had shields, so it took multiple bursts but wasn't that difficult. I'm sorry but a non-precision, bullet-hose (ANY weapon where you just have to hold the trigger and it keeps firing for you) weapon should be almost impossible to get that medal. Not totally impossible mind you, if you see someone with no shields then you shoot a couple bursts and your accuracy is really really good, sure. But in my experience, as an average player, its still "not that hard". Personally, i find it insulting to the players with how much this gun still "holds your hand". And i am not sure what you are talking about with it being outclassed up close by the BR? You can still just spray-away up close and kill with it against anything other than an SMG or SR.JABBERWOCK xeno wrote:Batchford wrote:I also haven't really notice a huge change in the AR/SMG, AR especially. It still shreds especially if you get the first couple of bullets on the enemy. Smart Scoping with the AR especially still has really good range.I really disagree with this: Firstly, the fact that 4-5 round bursts extends the range and that it does better if you get the first shots off on the enemy is the entire point of the gun: It's an automatic weapon that is capable of enaging at medium-close or even medium range if you use accurate bursts, and is especially good at getting kills on enemies you have the drop on, that's why there's a silencer on it.Apoll0 wrote:AR: This still feels like it can destroy too easily. a slow tap-fire (release every 4 or 5 bullets) keeps the spread under control and still extends the range significantly.
You guys just seem to want it to only be good up close, which is what the SMG exists for.
All of that being said, The AR isn't even worth using right now. Before, full auto spraying was absolutely too good, to the point where you were better off spraying then using accurate bursts, but now even though you need to use bursts to use it past point blank range, it's not even worth it due to how low the DPS is relative to the BR even at closer ranges. It's still better then the BR/Magnum at point blank range, but then you don't need to burst anyways, so there goes trying to reward skill with it, which is what the point of it's changes were; and at that range you are better off with an SMG anyways.
Right now the AR is stuck at a place where the SMG is better then it up close and the BR is better then it at medium range, and it's not good enough at the distances in between relative to either of them to be worth picking up relative to sticking with the BR or picking up the SMG instead.This is a good thing, as is, the BR is still too good up close relative to the AR.Apoll0 wrote:Close Range - fighting up close with this weapon feels artificially difficult. Cant tell if its the aiming, the Aim Assist changes or a combination.
TLDR; The problem with the BR was that it would aim for you and bend bullets around corners. Those issues have been resolved, but then a bunch of other unnecessary -Yoink- was done on top of that. KISS.
And in what world is "Artificially difficult" a GOOD thing, regardless of range? Artificially difficult means that the weapon is literally wonky and harder to look around with on your screen when you are in a close range engagement. Even without firing, just aiming an AR at a player up close is easier than it is with the BR. If 2 weapons are within their RRR, they should't "feel" different just to aim with. That means you are artificially handicapping a player. The AR, but the nature of the way it fires, is already an easier weapon to use up close than the BR. If i'm skilled enough to keep the BR trained on you and get a kill in 4 or 5 shots, i should be able to do so without an extra handicap in the way. The -Yoink- of it is, i think some of this "Artificial difficulty" has more to do with the aiming system itself than the weapon designs. There may not be anything they can do about that until Halo 6. grrrr
"Range recommendations" are basically there to say, "ok, compared to other weapons being shot with equal accuracy, this one really shines in [insert arbitrary and non-specific range here]". If i am skilled enough to use a more difficult weapon (like the tuned BR) with better accuracy than a player using an easier weapons (the AR) even within the AR's "ideal range" I should be rewarded with the kill. The burst-rate and random spread really jacked this up with the BR atm, but thats a topic for another post lol.
The goal of weapon balancing to a large degree isn't to just make it Rock/Paper/Scissors. That's incredibly boring and frustrating to play. The AR shouldn't always win up close just because its up close. By the same token, the AR shouldn't always lose mid-range battles against a BR just because that's supposed to be the BR's "intended range". If you have an AR and are firing it at mid range against a player with a BR, the "easier" weapon in that scenario, you should still be able to get a kill provided a couple conditions are met. 1) the machanics of the weapon (NOT the aiming aiming system or AA variance provided you're still within scoped RRR range) makes the AR require equal or more skillful shooting at that range and 2) You're accuracy given those conditions is better than the other player. If i were to make a specific recommendation, it would be that instead of being able to fire 4 or 5 rounds in a burst and maintain very good accuracy at range, the AR should only be able to for 2 or 3 rounds in a burst to maintain that accuracy.
Right now, its hard for me to make a final judgement on the AR like I have on the BR because i have only been able to use it maybe once per game on average. I think it needs a little faster expansion on its spray still BUT i also think its loads better than it was previously. I they didn't make any more changes to it i think i could live with that. 343 needs to run this playlist with a re-retuned BR (no random spread, tighten the burst a teeny teeny bit, leave the AA and Magnetism reductions in place) and run magnum/AR starts.