It is precise where it's supposed to be precise though. Within the appropriate ranges I haven't felt that the spread has messed with my shots at all. It's only when I try long range that it ever becomes a factor, and I like that. One of my least favorite things in past Halo games is the long range cross mapping that things like the Halo 2 BR and Reach DMR cause. They grind gameplay to a halt. Halo 5's original BR has this exact same problem in the playlists that allow you to start with it. It ruins map flow. Halo 3's BR gets a lot of -Yoink- for its spread and projectile bullets, but those stopped it from being a cross map powerhouse and made the map flow in that game arguably the best in the series. From what time I've had with this new BR it seems to do that exact same thing while also feeling a lot more consistent than the Halo 3 BR. It's a best of both world situation.I agree. It's not about lore. My main beef here is that the spread seems random, and the weapon is being broken for being (allegedly) a bit too strong at long range. If they want to reduce the RRR (and in turn auto-aim and bullet magnetism at long range), that will bring the "balance" 343 apparently wants. But it's a precision weapon. It should be precise. If you keep the shots consistent, and precise, good players who can place the reticle right on the bad guy at range will still get hits. Bad players will miss. Right now, a determining factor in who wins the gunfights seems to come down to this random bullet spread. The random spread, in my mind, narrows the skill gap between good and bad players.Luke Pawlowski wrote:Lore shouldn't have anything to do with balance.I agree. I think at that range, on a stationary target, with the reticle buried right in the middle of the target, a "Battle Rifle," a standard issue, precision weapon from the 26th century, in the hands of a Spartan, should be effective. Reducing the RRR? Fine. But these seemingly random elements are going too far. To me, it doesn't feel like I am being rewarded for placing the reticle smack-dab on target.Ryan lfc 92 wrote:it probably has some sort of spread now and not all of your shot was hitting himI have to amend what I said about the BR. Something is wrong.
I played a game of Slayer on Truth last night. I was on the red side of carbine two, looking into the top of red base. A bad guy was AFK in top red, I SmartLink to shoot him. I'm not sure of the exact distance, but the reticle at that range covers about 2/3 of a Spartan (I think we can agree that the BR, heck, even the magnum, should be effective at that range). I put 3 shots into his body (hitmarker with each burst), then aim at the chin. I did not move the reticle from here on out. I fire a 4th time, hitmarker, I fire a 5th time, hitmarker, I fire 6th time, it's a kill and a headshot.
Let's think about this, 3 body shots (hitmarker on each shot), then 3 additional shots to the head, eventually registering a headshot and a kill. The BR should be consistent (and certainly at that medium range), as it is a "precision weapon." So how is the 4th burst not a kill but the 6th burst is (keep in mind, the reticle did not move)? Three shots to pop shields, then a 4th shot to the head to finish it off. The BR needs to be re-tuned (or not tuned at all), before the final update is made. I don't think gunfights should be determined by a seemingly random dice roll. I put the reticle on his head, what more do you want from me?
Man, that 6-shot last night just felt wrong to me. In a game as fast, clean, and precise as Halo 5 generally is, it was like a big, ugly black eye.
Note: Right now, we don't know for a fact that the change 343 made is a somewhat random spread, so this could be completely wrong. But quite a few other people in the thread feel the same so I think we're onto something.
And something that I've thought about a little bit is, are people confusing the effects of the spread with lower auto-aim/bullet magnetism? To me it's pretty apparent that there is a decent amount less auto-aim and magnetism on the new BR, That in addition to the spread could easily be the reason that people feel that it's inconsistent, because even though it's the new aiming that is actually making the game feel different, people are blaming the spread. Another thing that I've seem in this thread a lot is people saying things like, "I didn't like it at first, but after getting more used to it it's grown on me." That could easily just be people adapting to the new aiming mechanics. I know for sure that it took me ~2 games to get used to it. Who knows 100% though.