[Suggestion to make damage variable according to distance]The problem with this IMO is that it becomes too hard to know (and communicate) how weak enemies are. Commonly now you can cross map an enemy then make callouts like "pink 1, two shot", and have that mean something, because you know exactly how much damage your shots did when you got hit-markers. If the damage is variable, it breaks that awesome dynamic in the game, or makes it overly complex to the point that it's simply impossible to communicate in a fast-paced game.
To add to the communication argument above vs your BR spread points:
You argue the law of averages will ensure that BR spread will affect teams evenly by the end of the match, but that presumes all kills are equal. If a guy misses his four shot (through no fault of his own) when I'm about to cap his flag, is that lack of kill equal to me "missing" perfect shots on him when he is out of position bottom mid? No. All kills are not equal is halo. Even in slayer on map weapons play the role of an objective, therefore making certain kills carry more weight in the overall match.
Also: the game causing you to miss shots JUST ISN'T FUN. You aren't going to be able to argue people into playing something they don't enjoy, especially as someone who hasn't play themselves for a month.
From my understanding of the tuned BR, the spread is only relevant at long range/at a range where 343 wants to punish you for using the BR.
In other words, at the range 343 wants you to use the BR, the spread becomes irrelevant and you hit all of your shots. Outside that range, some chance is introduced to punish you, getting worse with distance. Is my understanding correct?
If my understanding is correct, your flag kill analogy is irrelevant. If you try to stop the flag with your BR from a distance, there is a chance spread will screw you over. In this case, you deserved it. So yes, not all kills are equal. But you are taking a chance and you must face the consequences if you risk using the BR outside its range.
If the BR spread is relevant at all ranges, than you have a point and I am against the BR spread.
But I still disagree that it lowers skill or allows less skilled players to win. The law of averages still applies and the enemy team is just as likely to miss a critical kill.
Here is a simple question for you and be honest. Do you believe that with the BR spread, current pros will be replaced by new pros? Do you believe that players that are currently amateurs or semi pros would be able to defeat the pros because of spread? Do you believe that golds will all of a sudden become onyx players and many onyx players will fall to diamond? I believe that is preposterous and ridiculous. The more skilled players are still going to be at the top and the better plays will still defeat the worse players.
The fun argument however makes sense. If you don't like it because it seems less fun, you should let your opinion be heard. But you shouldn't make up stuff like noobs will escape their shackles and enact revenge on more skilled players.