This^ its so annoying if bosses(for example 3 warden eternals) spawn in the back of a homebase bacause almost no vehicles can get there and there spawn way to many "minions" for power weapons to be effective, but i think i have a "solution"(if you can call it that) to that, if you nerve the health and/or shield of enemies and make the less bullet spongy then weapons itself dont have to be nerved(so it doesnt interfere with PvP) but ff becaomes alot more possible, now that i.m talking about firefight..could you PLEASE make firefight like it used to be? Like no time limit, no objectives, just endless rounds and waves, but lives instead of a time limit, like in halo 3 or reach? FF might be the most casual gamemode but it is pretty unbalanced if (for example) knights can survive a all you rocket launcher ammo while you get killed by a few supressor shots, or you need to face 2 legendary knight bosses and 2 mythic warden eternals and there you can in a scorpion and suddenly there spawn like 7 knights with incineration cannons on top of you.Nate00000000000 wrote:ok, so we've got some people pointing out that adjusting the weapons based on feedback for PvP multiplayer could have unintended consequences for campaign speedrunners. But are you going to take into account any unintended consequences for PvE (i.e. Warzone Firefight)? Or is this update only going to done with PvP in mind? Let me re-post what I said in another thread:As for unintended consequences, imagine this scenario: the assault rifle gets nerfed in some way, due to balancing reasons for PvP. Players therefore have a more difficult time gaining points in round 1 of Warzone Firefight. With less people able to reach req level 3 by the time round 2 starts, they will have a more difficult time with later rounds, and so on. In other words, nerfing the loadout weapons needed for round 1, when everyone is at req level 1, could potentially start a snowball effect that changes the rest of the match.Quote:Whatever they do, I hope they keep Warzone Firefight in mind. The fact that power weapons are virtually useless in that mode is due to the fact that weapons and vehicles, and their respective req energy requirements, are balanced for PvP Warzone. However, Warzone Firefight seems to be one of the most popular modes, and is the only thing I play in Halo 5 anymore. It would be nice to see them address this issue of power weapons being relatively useless, or at least kept in mind.
They're saying they want "unique roles" for each weapon, but in Warzone Firefight, there is basically no role for any weapon, because vehicles outperform them at every req level, to a ridiculous degree. And if they don't address this issue, then I would at least appreciate an easier way for me to trade my power weapons for vehicles...
So I'd really like to know if the team is only focusing on PvP, or if they will keep PvE in mind as well (and campaign, as others have pointed out). I'm looking forward to getting more details on this.
I might.ve said more then i was planning and sound like i.k complaining about everything but it want my intention and i didnt mean to hate or something😅😁 but i would (and probably many others) really appreciate it if you at least pay attention to some of the wz ff stuff(doesnt matter if it is enemy health/dmg/numbers or whatever) 😉😉