I completely agree and can attest to everything said here; and I believe your comment on kriths left hand is only the tip of the iceberg. I'm gonna speak in bullets to make it a bit tidier. For anything I don't elaborate on, it's because the weapon is out-classed by other same level/ lower reqs in their current state.HEAV3NLY DEMON wrote:Also I personally would like for y'all to look into Krith's Hand. I've noticed it being pretty inconsistent in killing even when all shots are landed. It feels weak more or less for a legendary.
- In general for beam rifles, I feel especially on expanded (but on balanced too) the first shot of any beam rifle (or the first shot of the krith burst) won't hit the target, which leads to a spam of shooting. I'm not sure why this is, but the first shot just never hits! This doesn't apply to the halo 2 retro beam rifle though....
- Make the twin jewels of maethrillan come with either 1 or 2 more clips of ammo. It is a pretty obselete weapon considering it is completely outclassed by either other snipers, or spartan lasers.
- Make the boltshots have slightly longer red reticle range, both hip fire and zoomed in. It is impossible to use boltshots successfully as their range is outclassed by other reqs
- Give the Blood of Suban slightly less ammo (it appears to have just a little too much compared to other level 4 reqs in terms of ammo versus ammo needed to kill
- Fix lag lunge (it'll be coming up on 2 years, I think it's time to fix this glaring flaw 343)
- Make the pools of radiance shoot faster (it's rendered obselete due to how little damage it pushes out compared to rockets for example)
- Make the tartarus' gavel req 6, the jorge's chaingun is more effective, for a lower req. REQ 7 can grab a banshee ultra, a spanker prime, or even an answer which are both all more reliable at clearing out hordes of enemies.
- Make it so the halo 2 beam beam rifle delta can shoot slightly faster (it should be on par with the nornfang, but it's not -_-)
- Make the echidna req 5 (nobody's gonna use it anyway)
- Make the heartseeker req 6
- Make the normal light rifle req 3
- Give the dying star way more ammo (maybe 2 or 3 more clips)
- Give both of the mythic pistols more ammo (give people a reason to call them in over a gun that can actually kill in one shot)
- Give the talon of the lost the same amount of ammo as a hailstorm (make it viable as an anti vehicle/ boss weapon)
- Give the white scar one more clip of ammo
- Give jorge's chaingun movement speed to the plasma turret (give people a reason to call that trash in)
- Make the whiplash req 5 (and make it a mythic)
- Give the arclight one more shot (so it can compete with the endgame)
- Take turrets exempting the jorges chaingun out of the random weapon pool
- Give the hi five another clip of ammo
- Give the oni rocket pod turret 2 more shots of ammo (give us a reason to call it in -_- )
- Make the normal saw req 3
- give the oathsworn more ammo/ more range, maybe sound slightly different?
- Give the arrow of time slightly more ammo (let it compete with the halo 2 beam rifle alpha)
- Make the splinter turret movement speed slightly faster, do the same to the normal detached chaingun movement speed
- Make the standard gauss hog variant req 5, it's weak, and not many people would use it even at 5 reqs
- Make it so the mongeese (not gungeese) drive at a slightly faster top speed than the warthog, so people have a reason to use them
- Take the oni gauss hog out of the random ultra rare vehicle
- make the vespin rocket hog drive as fast as the rally warthog
- Make the Oni Mantis, Hannibal Mantis, Oni Tank, and Hannibal Tank unable to be boarded, so camo cannot counter them anymore.
- Make the sword needler warthog req level 2
- Make the hannibal wasp pilot not so vulnerable to OTHER WASP ROCKET ATTACKS. I'm fine with other weapons such as archlights though.
- Reduce the frequency at which the random rare vehicle gives players an anti rare wraith! It's such a useless vehicle.
- Make the damage boost level 1 req 4.