Ok, I'll be the first to admit that as far as multiplayer, gameplay, and graphics goes, Halo 5 has made leaps and bounds, but the campaign was really hard to follow and half the time it felt like the dialogue was just there as background noise. For me, the campaign has always been what makes Halo so great, and separates it from the rest of the FPS's, and Halo 5 was not what it should've been. I want engaging dialogue, a plot that doesn't rely on expanded universe material, and to be able to understand what the -Yoink- is going on. Halo 5 has an array of expansive fiction -- that you have to buy -- that clarifies and builds so much upon the story. Now, just imagine if all of that material had been incorporated into the game! I'm sorry 343i, you guys did a great job with the campaign in your last Halo game (multiplayer left much to be desired), but you can't expect a player base of over five million people to just dive into all the books and web series surrounding the campaigns. If I had to summarize Halo 5's campaign in three words I'd have a hard time choosing between very, very incoherent and huge, huge disappointment. Don't get me wrong, I LOVE Halo 5, it's a great game that I've happily invested hundreds of hours into. I just don't want to see the same mistakes in Halo Infinite. Once the game is released, the story is canon forever. I'm hoping to see more focus on Cortana/Halsey, significantly improved dialogue, a not-so-boring exposition, and better, more explicit storytelling.
What Halo 5 Did Wrong
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