Carlton, if You're trying to get people to accept that Halo and CoD have become the same - I think you must first define what "CoD" is, before stating the two have become one. I think most people on the forum share this view of CoD:
- Boring combat centered around pulling two triggers and watching people die. This is a problem Halo's never really had because of the insane kill times and precision required to hit anything.
- Feverishly unbalanced gameplay. Because who needs balanced and strategy when the entire game is pulling two triggers and you can murder anyone with the gun you received after an arbitrary amount of time and eventually break the game with your killstreak reward?
- Annual -Yonking- releases that ensure money in Activision's pockets, ensure devs don't have enough time to do anything interesting (perpetuating the boring combat that never changes), and probably arise from the fact that people stop playing the game after a year.
- The fact that we've had 6 interchangeable games because it's released annually. Believe it or not, I'm a little miffed about the lack of change between Halo 2 and Halo 3. However, 6 same-y games > 2 same-y games. Halo has, in no form or fashion, flooded the market with extraneous new product the way CoD has, nor does anyone want it to.
- Hostile communities. Say what you will about the Halo community, but our prime demographic, to my knowledge, is not made predominately of 12 year old homophobes.
You see resistance because people don't believe that many of these points are present in Halo - and in some ways - it is said that they are even less
present in Guardians than in previous games. If that is to be believed, Halo is becoming more
Halo. Once again, it is possible for games to look similar but play differently. This is why I equate the new stuff in Halo 5 to paint jobs. They look
like things CoD is doing, but their only contribution to the gameplay is switching around most of the very Halo
aspects of the game, as none of them scrape the above definitions. (Scept' Sprint, the little sod) I have made this point before in response to you.
Worse still is your idea that sticking them together would solve everything (which was your sales pitch in the OP) when in reality - that,
more than anything, sounds like it would utilize the above turd-like substances.
Basically, if something has similar looking mechanics, but lacks the above features, than it is not considered CoD by this community. Therefore - few actually think Halo is becoming CoD.
THIS BEING SAID.
I don't disagree with your symptoms or your treatment - I disagree with your diagnosis. Some of this stuff is just weird and pretty unnecessary, but being CoD-like isn't the problem, imo. You can find my list of qualms with the new features in Guardians here:
- ADS. In and of itself, it's just a new animation for the same scope. Harmless, but openly unnecessary. The problem arises because now it's on every gun. It may have been overdue for the AR, but the SMG? The Sword!? Shotguns, Plasma Pistols, Needlers, Gravity Hammers - basically any weapon that required some skill or trick to hip-fire would now have a tacked on zoom feature. If the SMG and Sword are any indication, it won't be unnoticeable either.
- Thrust. Once again, pretty much harmless and an interesting new addition. However, when you consider how every FPS these days is attaching added movement options to their combat, the novelty slowly wears off. Once again though, mostly harmless.
- Clamber. No more Crouch Jumping, eh? Parkour? What about shooting? Can I shoot while I clamber? No? Well that significantly drops the amount of versatility this mechanic could have had. That is the other main thing I'd like to see in Guardians, the ability to shoot whilst I Clamber.
- Ground Pound. Why? I mean, it would be useful to have a button that brings the player down from the mid glide after a thrust, but why must that have all the limitations of an offensive ability?
- Stabilizers. Not as bad as Jetpack was, but still an issue. I can go into zoom and hover. It's basically the game telling me that I don't have to worry about shooting while I fall.
- Sprint. This will never not be an issue for me.
Thruster is the only one that really strikes me as an entirely harmless mechanic that's only there to cater to the modern market - out of all of them, this is the only one where my biggest problem is that it's "CoD-like," as nothing else about it bothers me. Anything else that can be considered "CoD-like" has a much bigger problem attached to it that probably doesn't have to do with CoD, imo.
As I have said before, trying to be CoD may be influencing Halo, but that's not the worst of it's problems.