or they could have released a full game.....or they could resurface the programming of past Halo gametypes with a few changes to take into account thrusters and sprint and put them in Halo 5. Its honestly not that hard since Infection, oddball, etc, etc have already existed (dont give me that "youre not 343" bs either cuz i know programming). Let modders take over and make the gametypes, lol, they'll actually get them out and quickly
And I'm a lawyer. Jk, but you see my point? I can't know if you are really a programmer. Also, you certainly don't type like the ones I know. Repurposing old gametypes isn't as simple as taking it from other games and doing it again. This is a new engine, a new console, and a new game. That's like trying to take C++ and trying to write the same code in RUBY or Python. Different scripts work differently and some of them are a lot more labor intensive, especially if you want to do unique things. If modders were (kinda a weird idea, but let's roll with it) to have a hand in halo, do you really think they could program for every scenario? What if the infection mod, every time a player thrusted, you became uninfected. Would they have the know-how to properly address that? Or what if they couldn't figure out how to do juggernaut?
So why don't YOU not give all of US that bs that you know programming and suggest modders. I also like that you never said what you could do, just give it to others and let them do it, right? As for being a full game....This is just a reality, but how many games had full releases in the past year. No day one patch, no nothing. I mean, look at GTA V's multiplayer, it came two weeks after the main campaign, was literally unplayable for almost two months for some people. Just...dude. Don't lie on the internet to make yourself seem more important and have your opinion validated, because it really doesn't matter and neither does mine.