I've never been been a stickler for ranks and all getting to 152 seems more like a grind than anything. As for insinuation of 343 making a goal I would like, what's wrong with that? Beating Legendary was a fine goal and evidently 343 in Halo 4 felt that deserved an in-game reward. I can't see why that changed outside of the pursuit of money with REQs. The aesthetics of things in-game is subjective, all I'd want for cosmetics beyond specific emblems I'd like is the option to unlock them outside of the REQ system.LethalQ wrote:Why isn't simply getting to champion rank, or xp 152, enough? I would say get all achievements but you don't like them.... it sounds like you want them to make a goal you happen to like. Most here seem as if they don't want to do anything unless it unlocks an armor piece.... which majority of the armor in H5 is hideous looking so I don't see the appeal to it. Should more cosmetics be unlockable with game play... sure... but I don't see how not having them changes the gameplay.DC 409871 wrote:Meh, emblems aren't really my thing, more so since I've got a pretty sweet Librarian emblem from being in the Halo Feedback Survey Program. Neither are gamerscore or Achievements a major concern for me. You are right, there is some stuff, but the overwhelming majority is tied to the REQ system. Really, all I'd like to see are any new armors, visors, skins and so on unlockable by commendations or challenges. 343 obviously felt that certain emblems of all things should be unlockable outside of REQs, I can't see why they couldn't do the same with everything else sans weapons and vehicles for Warzone. I just want a goal to work towards.LethalQ wrote:They are giving stuff for accomplishing things in H5. Just because you don't like what they give doesn't mean they aren't there... beating the campaign gets you an achievement and gamer score.... sorry that is not enough for some.... same thing for reaching max xp of 152... you unlock an emblem... there are rewards for stuff in H5.DC 409871 wrote:Probably ever since people tried beating high scores in arcades or playing Metroid in a certain way to unlock different endings. Playing a game because it is fun works for some people, but tangible goals can extend a person's time with a game. I like having a goal to work for, sadly grinding the game for points to buy RNG packs doesn't really do it for me. Also, I'd hardly consider it so awful for people to expect getting some kind of reward for beating Halo 5 on Legendary since 343 offered a reward for the same in Halo 4.
Honestly, I'm not sure why you'd discourage bonuses for players who accomplish things in-game. If you love Halo 5, wouldn't you support things that may keep people playing? I know it's easy to just consider people who'd love that sort of thing as exceptionally entitled, but at least try and see it from the opposite view.
When did simply playing not become enough?