Pre-post edit: This is why I can't visit these forums often. So many ridiculous posts and threads and I want to educate all of the unwashed masses, however, it gets me to type out these long winded posts that I know deep down are just a waste of my time and energy. Because even if I provide well thought out reasons and examples, it's not going to change anyone's mind or lead anyone to think about what I've said.
You see my name in there. Yay, I'm famous.
I'll answer some of your questions, cause they're simple.
Whiskey members are in that game, and spawn trapping the other team.
No, I'm sure it's not fun for the other team(when is losing ever fun).
We did it, because it was the best fullproof method of winning the game.
Seriously. Who wants to sit in the garage and defend the doorways? Who wants to run around outside and have no idea where the other team is going to spawn? The smartest choice is to limit the spawns, and kill them before they have a chance to even get close to the garage.
I've played Halo since most of you kids were potty training, I've played competitively in games where spawn camping is a legitimate strategy, and games where it was impossible to spawn camp. I absolutely despise playing slayer gametypes, because spawns can be so random, but you know what's worse? Only have 3-4 spawns for a team of 12 people, and even worse than that... Only 3-4 spawns that are easily blocked! Don't put that on Whiskey or other spartan companies, put that on the people who designed the map.
Please. I want all of you to pay attention to how good people play Halo. Watch CLG or any other top team playing scrims, what are they constantly doing in every game? Controlling spawns. If you have no control of spawns you're playing like absolute idiots, and the other team can easily flank you and turn the game in their favor. Whether it's slayer or objective, the team that holds map control and controls spawns, wins..
Watch a good team playing any gametype.. Any gametype.. They typically force people to spawn in one area.
Truth CTF- Block bubble and pink, forcing the other team to spawn below the base where they're easily held.
Rig Slayer- Block bunker and control the 'inside' of the map, force them to spawn carbine.
Rig Strongholds- Hold nest and basement, have someone sitting on carbine and watching yellow corner, they're forced to spawn bunker.
Regret Slayer- Hold Car, Pink, and one base.. They're forced to spawn the other base.
Plaza- Hold sniper and Cafe, they're forced to spawn plaza or tram
It's a strategy, one that has been used in Halo since 2001. Control spawns, control the map, win the game. It just so happens that Urban Assault gives you the ability to block off whatever spawn you want, and the ability to spawn a vehicle with unlimited grenades. In competitive gaming you use the tools you're given to win. The fact that most you people think of it as cheating or exploiting or whatever is hilarious. You really think that if EG found a way to block of spawns on The Rig except for a tiny little 20x20 space they could camp, they wouldn't do it? You think if CLG found a way to make it so no matter what, the enemy team could only spawn in a small confined space, they wouldn't do it?
Oh and BTW. I was a late addition to Whiskey. Didn't even have the game until weeks after it's release, and when I got it I had about 3-4 friends who played, and none of them played warzone. When I started playing WZ I joined solo, didn't like it so I started sending fireteam invites, before long I had made some friends and was playing in decent fireteams. Went from playing from 1 group, to many different groups, and soon started playing with a few Whiskey players.. A week later I was asked to join. Moral of the story... I don't feel that bad for people playing solo or with small fireteams, I didn't make you join up with a weak group, you chose to.
Alright. There's my rant.. Now I kinda feel dirty for even acknowledging this silliness enough to type this much out, probably won't be posting on here for a month.