Why are people upset about free DLC would you rather have to spend money on buying new content?
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Why are people upset about free DLC?
OP Jonah48532
The fact that people still say that makes me think that we're going to be well into Halo 6 and people will still say "X should have been in Halo 5 at launch!" heheheh. Back on topic, another reason is that they feel that the DLC adds a bunch of stuff to the REQ system which over-saturates it and makes it more likely that someone impatient will buy a pack with real money, and those are the people who hate microtransactions altogether.EndersEye wrote:mostly because the free DLC is putting things in the game that should have been in at launch. it's kinda like they're holding back stuff that was already in the game and just putting it in monthly updates (this does not apply to all things, but griffball, infection, the UI, ect)
oh i dont really care about the "it should have been at launch" people who moan about it constantly but i was just stating what i thought the reason behind it was.Rhydon65 wrote:The fact that people still say that makes me think that we're going to be well into Halo 6 and people will still say "X should have been in Halo 5 at launch!" heheheh. Back on topic, another reason is that they feel that the DLC adds a bunch of stuff to the REQ system which over-saturates it and makes it more likely that someone impatient will buy a pack with real money, and those are the people who hate microtransactions altogether.EndersEye wrote:mostly because the free DLC is putting things in the game that should have been in at launch. it's kinda like they're holding back stuff that was already in the game and just putting it in monthly updates (this does not apply to all things, but griffball, infection, the UI, ect)
I bought legendary so 100 bucks and I don't think the maps are bad I enjoy some of them.ABedofFlowers wrote:One-
It isn't free, you paid $60 for an unfinished game. And if you don't like that, it is microtransaction funded (paid for by someone else)
Two-
Bad quality; Halo 3 offered is quality maps every three months or so for like $10 each. Halo 5 offers us microtransaction funded crap (remix maps of ones we already have, easy to make emblems and weapon skins, and one or two weapons along with an armor set that may or may not be good looking).
I'd rather pay $10 every 3 months for quality material than have something that should've been in the game in the first place over the course of 9 months at a price to others/myself ($60 purchase)
This essentially.... but also there is the argument that paid dlc would mean we would get better content with the dlc. If the have to sell the dlc they would have to make it good enough for people to be willing to buy. For example they wouldn't get away with remixed maps in dlc map packs. People would see remixes and say.... I am not getting that I pretty much have that map. The community loses out either way..... free dlc where every one gets the maps or paid dlc where we get to different populations in a already dwindling community.SweatyDUBS2748 wrote:Because someone dosen't get exactly what they want.
It's still a funny idea, though. Everyone would be posting about whatever controversies Halo 6 will bring to the forums and then one guy will be all like "X should've been in Halo 5 at launch!"EndersEye wrote:oh i dont really care about the "it should have been at launch" people who moan about it constantly but i was just stating what i thought the reason behind it was.Rhydon65 wrote:The fact that people still say that makes me think that we're going to be well into Halo 6 and people will still say "X should have been in Halo 5 at launch!" heheheh. Back on topic, another reason is that they feel that the DLC adds a bunch of stuff to the REQ system which over-saturates it and makes it more likely that someone impatient will buy a pack with real money, and those are the people who hate microtransactions altogether.EndersEye wrote:mostly because the free DLC is putting things in the game that should have been in at launch. it's kinda like they're holding back stuff that was already in the game and just putting it in monthly updates (this does not apply to all things, but griffball, infection, the UI, ect)
Except CoD: IW will, from looking at previous launches, release with a full suite of multiplayer game modes, most being staples from previous games. Halo 5 released with Slayer variants, a new Territories mashup and CTF. Oh, and Breakout, although that can just be labelled Hardcore Neutral Flag. That isn't the same. The reason people complain on Halo and they don't on Call of Duty or Battlefield is because COD and BF release with game modes from games past. Halo 5 didn't, and was bare bones from the start and kind of still is.FatherlyNick wrote:They say it here - but I'm sure they will buy that CoD: IW season pass for the 5 maps that could have been there at launch but will only come out a month later. I'd love to see them complain about that...
But how well would that really work?Hot Juicy Pie wrote:Nothing is going to change content not being present at launch. I'd still rather get content "we should have had" for free than to have to pay for it later.
If Halo 6 ships with nothing but Slayer, I'm totally going to quote you with this.Jonah48532 wrote:I think people just need to quit feeling entitled to everything and work with what you have.