I havnt seen the old sprint argument worded like this. I just wanted to give you some props. Nicely done!CUSTARDP00DLETK wrote:Wrong- do you see any threads against the thruster pack? Ground pound? NoSR HoneyBadgerz wrote:There are a lot of issues with Halo 5 that contribute to low population: low replayability due to few MP options being by far the biggest problem. I don't think 343 should go back to the old Halo layout. Are you genuinely saying you want to go back to a shooter where you:
1. Walk around the map at a snail's pace
2. Have no unique abilities, equipment, or the like
3. Can do nothing but walk, crouch, shoot, and throw grenades
The third thing being the main point. Those old Halo games were great in their time, but re-implementing this would be simply brutal. I was playing MCC the other day. I hadn't played a Halo without sprint for a while. I felt RIDICULOUS. I'm a Super Solider walking around so slowly that if someone starts shooting me I don't even have a shot to get to cover before I die.
Most TRUE Halo fans don't quit the series so easily, even if they aren't entirely happy with the new innovations in Halo 5. The people who have stopped playing Halo aren't coming back if we move back to the old system, but the new Halo players who like the new system will almost certainly leave if that happens. I think moving back to the old system would just, at this point, result in a larger decrease in population size.
For the millionth time, sprint is no more than an illusion, making you feel like it's faster than the classic games, it isn't. I'm sick of saying this, so go read the full thing somewhere else if you haven't seen it already.
Also the super soldier arguement is weak- why do you have to use a button/trigger/stick to move faster? Why not move faster at all times! I am a super soldier!--In the classics you move at the same relative speed as you do when sprinting, hence, strafing is faster and thus gameplay is faster. Now get that formula and add thruster pack, ground pound- just no sprint and Spartan charge and then you have a great game.
We don't want the same as halo 2/3, we want the old formula, with the good additions that I mentioned above. That is evolution, that is moving forward, especially after having 3 games with sprint that were not as successful as the games without it.
Another way to put it
Lets just say, when not sprinting, you are at 60% speed, then at sprint you hit 100%, whereas in the classics, you are at 100% at all times! Why is this good?
For strafing and combat of course!
Think about it, Halo 5- combat, sprint is not in effect, so therefore you move slower yes?
Now what if, you can keep that speed while in combat, wouldn't that speed it up? Yes?
Well that's what it was like, and that is why we argue against sprint, the arguement above, I have not seen around much, but the map one is the main one.
still pro sprint though lol