-i do mostly rely on them because you cant always defend an armory with vehicles and power weapons9 of 10 times dont have enough ammo to be usefull
True but Ghosts are usually better than loadout weapons for that, or even Gungeese. Here's something fun to try: get a Gungoose, put on the Grenadier armor mod, park it somewhere safe in the armory, sit in the passenger seat and throw as many grenades as you want. That would probably be better than using loadouts for those rounds, because you should be able to grenade the enemies before you're in range of their weapons. But if that doesn't work, then I recommend just using a Ghost
-uhh...no even the standard non-boss hunters can and then even in vehicles they just start shooting FULLY automatic(not in bursts) so they destroy your vehicle in secons anyway....unless wzff was meant to be a "scorpion for everything" gamemode...
Sometimes, it feels that way... But if they use their pesky homing beam, it's best to get to cover and wait until it's distracted by someone else to shoot it.
-Yes w/o wheelman its almost(if not) impossible, but keep in mind because of the oh so cool req system not every1 has wheelman and even if he(or it) doesnt it just launches homing black holes towards ya
I do feel sorry for people who want to play WZFF but don't have the Wheelman mod. That req system is not very friendly to new players :/
-not too close? I even got shot out of my hannibal wasp when i was out of my own red reticle range so i.m not sure what you call "too close", i.m not stupid and flies right in front of knights lmao
True, you do have to be pretty far away to not get hit by those. But, in a Wasp, most of the time you don't need to be within red reticle range anyway (unless you need your missiles to lock on)
-again on darkstar at round 1 you often need 2 defend east armory(which again is on the other side of the map) and a warthog doesnt help much of you need to defend something(unless you like to be everywhere but the objective)
The thing about that round in particular is that it used to be round 2. And the other round where you defend the other armory from Prometheans used to be round 1. But 343 realized that was a very unbalanced round to have as round 1, so they just switched it with the other defending round. That's why it occurs so far away from the starting point, now. And Warthogs aren't the best vehicles especially if you don't have a buddy to drive or gun, but in many cases they are better than level 2 assault rifles.
-1st no loadout, then no power weapons? Te fact that you need vehicles for almost everything shows how unbalanced it already is, if you need a tank to take out a knight boss because of the broken non-overheating rapis fire shooting homing incin cannons thats just not okay
I agree, that is not ok. That's just how it is, most of the time. The problem is that 343 balanced the req levels for PvP Warzone, and then added PvE Warzone as somewhat of an afterthought. This is why a Nornfang, which you can use to maybe kill a Knight or two and probably die in the process, costs as much req energy as an Oni Scorpion which can keep you safe while you kill as many Knights and Wardens as you want.
Meanwhile, in PvP Warzone, a Nornfang can be just as deadly as an Oni Scorpion, if not more. That's just one example. I agree with you that Warzone Firefight is unbalanced in this regard. I think a good way for them to solve this issue would be to make it so req stations refill any and all power ammo, exclusively in firefight. Then the weapons would be worth calling in.
-in this case i was mostly referring to tanks and mantises(because they're most of the time the only thing that can do something) driving a tank away from a (again) teleporting soldier in most cases a no go because they always catch up sometime, and just keep meleeing your vehicle to death
This sometimes happens to me, but very
rarely, as I try to keep as much distance from Soldiers when driving a tank as possible. I just, kind of wish they wouldn't teleport. But again that's a problem with the Soldiers, not with firefight
-assuming they dont teleport away and hijack you in the proces (yes that happened xd) and even then they just respawn and an ultra ghost wont beat mantis because somehow the rockets on the bosses' mantis home in(even tho they're not even using an oni)
A crucial part of defeating those Mantis bosses is to gang up on them. If about three people are attacking them at once, it borks their AI and they become too confused to attack anybody. You gotta use the Ultra Ghost to fight the Mantis when the Mantis is being distracted by your teammates. Just hope they are reliable enough to do that for you...