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Why req packs failed?

OP AMA4N

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REQ packs and blitz are officially my least favourite features in the halo franchise since they are loot boxes. I'll tell why req packs was a failure.
1. Loot boxes. Loot boxes is a feature that doesn't belong in a full priced game. It's basically like a chore by opening packs.
2. Random items: When you buy a pack, you don't know what you are getting. In reach, you save up credits on ehat you want to buy and get a preview but in Halo 5, it's a random generator.
3. Doesn't feel like rewarding: Remember Halo 3, you needed 1000 gamerscore to get the hayabussa and in reach you save up and know what you are buying but halo 5, it's basically about getting lucky.
4. Can buy with real money: This is a big thing. People can just buy rewards with real money instead of taking effort to actually earn them.
5 Ruined Warzone: That mode is basically filled with microtransactions. Firefoght in ODST and reach did well and warzone was disappointing.

Remember marty who had a interview with the act man in act mans video where he said microtransactions shouldn't be in halo.

Don't get me wrong, i dont hate halo 5, it's just i hate the req packs. To fix this, i hope 343 follows how titanfall 2 did it as you can see what you want to buy and get a preview or follow what cd project did with the witcher 3.

I hope loot boxes and microtransactions do NOT return in Infinite unless if microtransactions don't affect the game at least. It kinda killed warzone for me.
Some one can correct me if I am wrong but I recall reading that "loot boxes" aka req packs won't be in Infinite.
LethalQ wrote:
Some one can correct me if I am wrong but I recall reading that "loot boxes" aka req packs won't be in Infinite.
From Chris Lee on Twitter back in September:
Quote:
Keep the faith, it's appreciated! We’re still working through final plans and will share more when we are ready, but I can definitely say that Halo Infinite will not include real-money loot boxes.
The profits any AAA developer see from this form of enterprise will be very hard to just give up.
The profits any AAA developer see from this form of enterprise will be very hard to just give up.
Thankfully countries like Belgium and the Netherlands are banning the practice of including casinos in full-price games. Others will hopefully follow suit.
tuhin94 wrote:
The profits any AAA developer see from this form of enterprise will be very hard to just give up.
Thankfully countries like Belgium and the Netherlands are banning the practice of including casinos in full-price games. Others will hopefully follow suit.
I don't think they made near as much as some think from packs. Just because something is for sale doesn't mean people are emptying their wallets for it. I wouldn't go as far as calling req packs casinos or even gambling. They tell you up front what you are getting. Sure you don't get to choose specific items but you have a good idea of what is in it...aka two permanent unlocks and some single use reqs.
I just wish you could click a general list of what you DON’T want. I have zero use for RP boosts or mongooses, warthogs, etc.
LethalQ wrote:
tuhin94 wrote:
The profits any AAA developer see from this form of enterprise will be very hard to just give up.
Thankfully countries like Belgium and the Netherlands are banning the practice of including casinos in full-price games. Others will hopefully follow suit.
I don't think they made near as much as some think from packs. Just because something is for sale doesn't mean people are emptying their wallets for it. I wouldn't go as far as calling req packs casinos or even gambling. They tell you up front what you are getting. Sure you don't get to choose specific items but you have a good idea of what is in it...aka two permanent unlocks and some single use reqs.
There's plenty of conclusive data and financial figures out there that say otherwise, to both the gambling and profitability aspects, someone's gone to a fair bit of trouble to specificly design the system around it.
LethalQ wrote:
tuhin94 wrote:
The profits any AAA developer see from this form of enterprise will be very hard to just give up.
Thankfully countries like Belgium and the Netherlands are banning the practice of including casinos in full-price games. Others will hopefully follow suit.
I don't think they made near as much as some think from packs. Just because something is for sale doesn't mean people are emptying their wallets for it. I wouldn't go as far as calling req packs casinos or even gambling. They tell you up front what you are getting. Sure you don't get to choose specific items but you have a good idea of what is in it...aka two permanent unlocks and some single use reqs.
Not going to get into debating the gambling because the fact remains that it meets the definition of gambling (and that too in a T-rated game) no matter what you or anyone else might believe.

As far as profits, I distinctly recall 343i stating they made over $500k from REQ packs over a certain time period and at least part of that went to fund HCS prize pools. Sure some care about that stuff, but I and many others don’t. I buy and play games to entertain and serve me, not to fund some tournament. If it was something that could be ignored, then fine. But the REQ system was mandatory for progressing.
tuhin94 wrote:
LethalQ wrote:
tuhin94 wrote:
The profits any AAA developer see from this form of enterprise will be very hard to just give up.
Thankfully countries like Belgium and the Netherlands are banning the practice of including casinos in full-price games. Others will hopefully follow suit.
I don't think they made near as much as some think from packs. Just because something is for sale doesn't mean people are emptying their wallets for it. I wouldn't go as far as calling req packs casinos or even gambling. They tell you up front what you are getting. Sure you don't get to choose specific items but you have a good idea of what is in it...aka two permanent unlocks and some single use reqs.
Not going to get into debating the gambling because the fact remains that it is straight up gambling in a T-rated game no matter what you or anyone else might believe.

As far as profits, I distinctly recall 343i stating they made over $500k from REQ packs over a certain time period and at least part of that went to fund HCS prize pools. Sure some care about that stuff, but I and many others don’t. I buy and play games to entertain and serve me, not to fund some tournament. If it was something that could be ignored, then fine. But the REQ system was mandatory for progressing.
Now i totally agree that irl money loot boxes should be (and thankfully will be) gone from Halo, but warzone definitely is not filled with people who buy loads of reqs. I have not spent a dime on them and unlocked everything ages ago while still having plenty of stock to pull almost whatever I want. It is 100% a pain to have to unlock all the dumb armor, but now that I have it all unlocked I don't care lol.

Hopefully they cut the amount of armor in half and remove the payment feature. Other than that I like the req system and Warzone.
The REQ system failed because Halo's USP is incompatible with randomized unlocks. Halo isn't a great scifi, its tech lore is crap and its story is bland. It's not the game with the smoothest movement and shooting mechanics, and hasn't been for a while. It's not even nostalgic anymore, as the creators are gone and modern audiences have different go to franchises. Halo's unique selling point, or rather its last remaining one, is the ability to customize a 7' super soldier in power armor. Halo set the standard on that kind of thing, and no avatar customization in any other game franchise can approximate how satisfying it can be (with the obvious exception of Destiny, which also got screwed over by aggressive monetization).

Randomizing armor unlocks drains the satisfaction out of earning armor pieces, and throttling the range of customization to play into this process is a blatant lessening of what the franchise can offer in a gaming experience. And Halo hasn't been kingly enough to afford such lessening among its competitors for years.
"It's not the game with the smoothest movement and shooting mechanics,"

Really I mean you can spout on about plenty about what you think is wrong with H5 but I find this statement complete and utter garbage.

I play plenty of fps titles and H5 is certainly well up there with the best of them in terms of smoothness and shooting mechanics, when compared of any title from the same era and it still holds up today.
I didn't say it didn't hold up, just that it isn't on top of the pile. And the proof for that can be found in the mechanics imported from other shooting games, such as sprinting and ADS more recently, and regenerating health further back.
Zifker wrote:
I didn't say it didn't hold up, just that it isn't on top of the pile. And the proof for that can be found in the mechanics imported from other shooting games, such as sprinting and ADS more recently, and regenerating health further back.
So regenerating shields was in CE with health pack 2001, regenerating health and shields 2004 halo 2 onwards (except odst 2009 reach 2010),so halo has a history in one of these 2 methods since it's inception.

Ads or zoom mechanic has also been there since it's inception call it what you will, it effectively magnifying the target making it easier to hit.
Sprint 2010 onwards whilst a newer mechanic it's hardly a new idea in fps genres had sprint even in the 90s.
H5 is as smooth as any halo title (H4 felt a little skatey) and frankly it is as equally tight and satisfying in both movement and gunplay in its main competitors in 2016 era Titanfall2 and doom 2016. I can't think of a better console fps experience in recent times than these 3.
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tuhin94 wrote:
LethalQ wrote:
tuhin94 wrote:
The profits any AAA developer see from this form of enterprise will be very hard to just give up.
Thankfully countries like Belgium and the Netherlands are banning the practice of including casinos in full-price games. Others will hopefully follow suit.
I don't think they made near as much as some think from packs. Just because something is for sale doesn't mean people are emptying their wallets for it. I wouldn't go as far as calling req packs casinos or even gambling. They tell you up front what you are getting. Sure you don't get to choose specific items but you have a good idea of what is in it...aka two permanent unlocks and some single use reqs.
Not going to get into debating the gambling because the fact remains that it meets the definition of gambling (and that too in a T-rated game) no matter what you or anyone else might believe.

As far as profits, I distinctly recall 343i stating they made over $500k from REQ packs over a certain time period and at least part of that went to fund HCS prize pools. Sure some care about that stuff, but I and many others don’t. I buy and play games to entertain and serve me, not to fund some tournament. If it was something that could be ignored, then fine. But the REQ system was mandatory for progressing.
It doesn't meet the definition gambling. Just because you don't get to pick specific items doesn't make it gambling. Gambling would be you give them money and if you don't meet the requirement of the game you get nothing in return or if you do meet the requirement you get a prize. When you buy a req pack you get content no matter what. Just because if you buy one and didn't like what it gave you doesn't make it gambling.
in most cases gambling is defined as spending to either get a reward or have a loss. lootbox systems like the REQ system gets away, bc you can't really gain anything (there is no official way to make money from what you get in loot boxes/req packs), but they still have these slot machine mechanics, to keep people spending. therefore you could actually argue it's even worse than gambling.

that being said: the req packs didn't fail. they achieved exactly what they were supposed to achieve. the made a lot of money. all these anoying things are there on purpose, so it would make people, who are willing to spend money on these systems, spend even more money. the 500k someone mentioned where achieved in the first few weeks of the games lifespan, so these lootboxes where clearly a success.
on top of that they even managed to make some people defend them.

the req system was one of the big reasons i stoped playing h5
Zifker wrote:
I didn't say it didn't hold up, just that it isn't on top of the pile. And the proof for that can be found in the mechanics imported from other shooting games, such as sprinting and ADS more recently, and regenerating health further back.
So regenerating shields was in CE with health pack 2001, regenerating health and shields 2004 halo 2 onwards (except odst 2009 reach 2010),so halo has a history in one of these 2 methods since it's inception.

Ads or zoom mechanic has also been there since it's inception call it what you will, it effectively magnifying the target making it easier to hit.
Sprint 2010 onwards whilst a newer mechanic it's hardly a new idea in fps genres had sprint even in the 90s.
H5 is as smooth as any halo title (H4 felt a little skatey) and frankly it is as equally tight and satisfying in both movement and gunplay in its main competitors in 2016 era Titanfall2 and doom 2016. I can't think of a better console fps experience in recent times than these 3.
Fair enough, but again my point is that Halo cannot expect to sell itself on its mechanics anymore. Especially not with competition from such games as Titanfall 2 or Doom 16. As nice as Halo is to play, next to games like those it's laughable. Thus, it's last remaining usp is the armor customization, which Microsoft clearly knows since they've gone far out of their own way to nickel and dime the system entirely.
Oh boy, how wrong you are
REQ packs were financially a real blast, at least for 343i
saying they failed is a straight lie

Not that I'm trying to advocate in favor of them, but due to the huge success
343i was able to provide a -Yoink- ton of content after the release, not talking about
the prize money available in the first H5G championships back then in 2016 and 2017

I definitely agree that an approach in the direction of the roots of the first Halo would be much appreciated tho
SMOK69KMK wrote:
Oh boy, how wrong you are
REQ packs were financially a real blast, at least for 343i
saying they failed is a straight lie

Not that I'm trying to advocate in favor of them, but due to the huge success
343i was able to provide a -Yoink- ton of content after the release, not talking about
the prize money available in the first H5G championships back then in 2016 and 2017

I definitely agree that an approach in the direction of the roots of the first Halo would be much appreciated tho
Just because it's has it, it doesn't mean its a bad game. It just ruined the rewarding system and warzone for me but I respect your opinion.
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