Mhhhm since Halo 4 for me the feeling changed. I cant explain it right but the impression was better on 1 to 3, since 4 they made the Chief softer, which makes him weaker, which makes me frustratet.
Also do i get mad about the reverse going AI Skills, in Halo 3 you could jump on the Warthog and they would drive you around and that not so bad at all. Now they cant even drive for themself, always messing up.
The Team is useless as -Yoink- when no command is given, why do i need a Team when i have to fight alone?
The marketing made the Campaing seem like there would be a big battle between Locke and the Master Chief, but what nothing, just a short movie about the 2 fighting and even worse Locke did put up a good fight against the Chief, are u serious? THE MASTER CHIEF WHOS A FRIGGN COMBAT GOD, who survived a drop of a enemy flag ship, get his visor broken by a mere duplicate with a weaker armor?
And with that to the biggest thing thats messed up, you play most of the Campain Locke, who the hell is Locke, give im some missions like the Arbiter, not almost the whole campaign...
For last, i couldnt follow the story at all, always this skipping parts no flow at all, where are the videoscenes between the missions to give the story the right push.
Instead of putting up your hollywoodscenes with flashy explosions everywhere and the herolike feeling as if you were watching the avengers, conentrate on being HALO
Having emotions is not a weakness. In fact, I thought it was a welcome change for our stoic silent protagonist to show some humanity. The books show some, but the main series had always lacked that until Halo 4... and they wasted all that set-up in
Guardians.True, the AI is -Yoinking!- stupid.
Spartan IV's in MJOLNIR are equal in strength to Spartan II operatives minus combat experience, obviously. Outside that suit though... it's a different story. (Spoiler: Chief would've gone Hulk on him :P )
You see, we were in a similar situation back in the Halo 2 days when playing as the Arbiter, but we soon got to see he was actually an interesting character whose actions and personal journey actually meant something for the story. Not -Yoinking!- boring Agent Locke. I would've been fine with 9 missions of Locke (mostly) if he was a character of Thel's caliber, but he's obviously not. So yeah, that sucks.
Much of it is talked about in game banter between both teams, and the cutscenes that exist... I don't know. They are... boring. I don't know how to explain it. Some may argue that cutscenes are always boring, but the ones for this game both fail to be engaging and to deliver the necessary exposition and/or character develpoment moments.
LOL, that intro scene with the Power Range- I mean Fireteam Osiris was way over the top, but I did like it. Nice contrast with the more muted, controlled badassery of Blue Team's intro cinematic on the Argent Moon.