Great news ske7ch
While this is indeed encouraging news toward improving the competitiveness of Warzone I still probably won't find myself playing much of this mode; at least, not until the method of awarding Legendary and Mythic AI Boss points gets redesigned as I really don't care for the current method.
It's my opinion that Legendary and Mythic Bosses should either posses two life bars (one dedicated to each team) or that their point value award be capable of being split up under 3 key factors. Those three key factors are: ONE
divide 100 points per the percentage of rounded damage dealt by the two teams, TWO
landing the killing blow receives the other amount of the boss points (50 or 100 points), and THREE
the team that landed the killing blow has their total points added first before the other team gets any damage points added to their team score -- that should help settle the importance of landing the killing blow come game end with either team in position to win. I also wouldn't mind there being a distance limit on being able to observe the life meters for these particular bosses in order to help lessen the effective tactic of trying to "steal the kill" with a perfectly timed long-distance Power Weapon shot.
- 50 points (Legendary AI Boss ) or 100 points (Mythic AI Boss) get rewarded to the team that landed the killing blow.
- 100 points get divided up per team based on the percentages of damage dealt. (EXAMPLE: a team that deals approximately 73% of the damage will be rewarded 73 points and the other team gets the remaining points)
Both methods manage to keep landing the killing blow a notable aspect of the reward system, but in my opinion both methods are able to provide a better balance to the overall Warzone experience. My personal preference would be for the split point version as it doesn't require reworking the health meters for the AI Bosses and I think it just spurs a more competitive atmosphere throughout a match; however, it may cause match run times to extend a bit longer than typical as points get split up more, but as long as the experience is more enjoyable I can't imagine that being too much of a negative. With regards to the two life bar method it's worth noting that the health meter for the AI Boss would probably need to be shaved down some as only one team will be chipping away at it; otherwise, the length of time it'll take to destroy one of these Bosses could cause the match's play period to increase noticeably and I don't think this method spurs the same level of competitive enjoyment as the other one to cause the extension of match time to be as acceptable.
Lastly, I think the REQ boost that's granted to players for completing objectives and earning kills should be toned down so that the equal REQ drip carries more influence on what REQ items are available between the two teams.