WZ Update - August 24th
According to the OP this was added to help deal with blowouts.W0LF W4RR10R 15 wrote:Do you not think that having a req level drip will make it easier for people to get to higher reqs more quickly making blowout matches more common?
Did you nerf the req energy/level progress in general for Spartan kills and AI kills. I used to be able to get to req level 8 by team score 200-500 depending on the game, the few I played today this was happening at >600 team score. I liked the idea of the general req level progression drip because warzone is practically unplayable when you are not at req level 3 but I am not a fan of changing the game play mechanics that skilled player have become accustomed to.ske7ch wrote:Hey folks ....
Same... I read the last 2 post and was kind of wondering what it had to do with the new game changes to prevent blowouts. I call it getting steam rolled...lolDaxSeven09 wrote:According to the OP this was added to help deal with blowouts.W0LF W4RR10R 15 wrote:Do you not think that having a req level drip will make it easier for people to get to higher reqs more quickly making blowout matches more common?
I am curious to see the posts from players who have played this new Warzone. So far it is all just speculation.
Hey I know you! I think anything they could do to promote playing the objective would be good. Sometimes warzone is just slayer with reqs. I'd be all for a mode where req level was capped at a certain level like 3 or 5 and bosses were worth lots of points.Caprakan wrote:Hey VadersUncle! How's things?VadersUncle66 wrote:Have you guys considered just putting everyone on an equal req timer?
I guess this is the 'trickle' they're referring to; everyone REQs up at a minimum pace, but kills and objectives jump it along a little quicker.
Another idea would be to have certain actions only contribute to REQ, while others only contribute to score.
Or any contribution to an objective gives a REQ boost (stops boss stealing taking all the REQ bonus).
I don't know if any of this is actually how Warzone works already, so don't quote me on any of it!
Good to see that 343 are working on the fix. The exploitis being used way too often and gets old fast.ske7ch wrote:The core issue that many have reported is definitely something the team is aware of and working on. It will not be fixed with this update today - it's a bit more complicated and can't be properly resolved without a game patch. In all likelihood this will be rolled into the upcoming Fall patch for Halo 5 (which includes a number of other bug fixes, 4K support for Xbox One X, the weapon tuning changes, and more).Caroniver wrote:Will this update also fix the Arclight core shield glitch?
That is one of the most infuriating things I've ever seen in my entire life. Not to take a shot at anyone, but you'd think this would be something people would immediately get on to push a patch out swiftly. Not have people get on it, and lump it in with another mass update, which to me, implies it'll probably be fixed beforehand, but the fix itself will be held off for some reason. Could be wrong, of course, but this should legitimately be high priority since it outright breaks the gamemode here. Also, IMO, yes, it is cheating. Bungie counted the BXR as a cheat, and that's just a melee glitch. I'd count taking advantage of a complete break in the game to unfairly give you the win when you were losing a cheat. It should not be possible. You should not have to account for someone breaking out of the map to win. When that isn't how you win.beebubee wrote:Here's how our core got blew up when we triple capped the other team, performed by "General Luigi"beebubee wrote:Oh..that explained why our core got destroyed while we triple capped the other team. Thanks. Better take a look at the game again tonight.Caroniver wrote:Will this update also fix the Arclight core shield glitch?
Sorry couldn't do the hyperlink, please C&P.
Trick was to get a wasp + arclite, fly "under the whole Noctus map, arrive in your enemy's core and simply blow it up.
I mean, whats the point in playing WZ if your core could be destroyed so easily? And I mean, isn't this cheating? or should other team know better? I don't know.
I get farmed a lot cos I m not in any team and I am crap, but this is on another level of frustration when you are cheated out of a win.
Anyway, 343 please fix these horrible glitches so people can play inside your game rule instead of by passing them and giving us the WTF moment.
100% this. ^Martin8zz wrote:that screws all other types of players besides boss killers/base capturers.
Uhhhhh... If that's the case they're putting proper emphasis back on boss kills and playing the secondary obj. There's nothing noobish about being able to take down bosses for your team. The battle should be about getting into position (I.E: the bases) to be able to get a foothold on these bosses which boosts your point count and stranglehold on the game once you take them down, while of course, being able to stave off the enemy. There's a reason slays are only worth one point, and the game isn't decided by who can slay more. Boss contesting and base control is what the game's about.RzR J3ST3R wrote:I'm still getting used to these settings, but first impression: the new REQ leveling system is awful.
It WAY overvalues getting boss takedowns, and way under-values slays. basically if you just run around like a noob for the first 5 minutes shooting your AR at bosses, but not helping your team actually get slays and cap middle base, you end up with the highest REQ level on the team. Meanwhile the players who were actually contesting the key parts of the map and trying to slay for position get stuck with L2s 4 minutes into the game. As an experiment, my teammate didn't go for any boss kills one game, just slays. it took him 45 kills to reach L9. That's absurd.
It MIGHT be workable if the whole team got REQ level credit for the boss takedown, rather that just the people shooting at the boss. I'm not going to write off this system yet, I'll give it a few more tries, but this update might honestly have ruined warzone for me. And I'm SR 151, having been a WZ fanatic for the past 18 months.
Yeah, this is another reason why boss energy should go back to being given to the entire team. It seems like the developers think "teamwork" means everyone blindly shooting the boss at the same time hoping the enemy doesn't steal it, as this is the behavior that is now rewarded. The most effective strategy is of course having people do different roles ie. some damaging the boss, some blocking the enemy from getting close, and others distracting the enemy at another objective. The game shouldn't reward the more unintelligent style of play as it does now.Martin8zz wrote:As a player who slays around bosses to protect my teammates as they slay the boss, I get ZERO benefits from helping them out.