My first Halo was Reach, I bought it along with a 360 in late 2011 when I was finishing up middle school. A few years later I bought Halo 3 and played it religiously, I got a lot of my friends into Halo during that time as well and we got all the achievements in Combat Evolved Anniversary, Halo 2 PC, Halo 3, ODST, Reach, and Halo 4. As much as I love Reach's customization, commendations and rankings system, there's something about the purity of the classics (Halo 2 and 3 specifically) that no other game has come close to replicating. I can see the appeal in games like Halo 4 and 5 since they play just like any other modern FPS and are easy to learn (I personally dislike them both) but the newcomers to the community and the devs at 343 need to realize that sprint and gimmicky abilities didn't make Halo the juggernaut it was in its prime. Halo was unique, the second it began adopting gameplay from other popular titles is when it lost its identity.