So I'm seeing A LOT of idle players in social slayer specifically. Why can't we boot them after they have been idle for a few kills?
3 words... idle player boot
It's social, what do you expect? No one takes it seriously. There are plenty of players in the game, that are just as good/bad as an AFK player. Does it really matter if they are running around or standing still when they die 20 times without getting a kill? Either way the game is ruined. Or should those kind of players be booted too?timestep wrote:So I'm seeing A LOT of idle players in social slayer specifically. Why can't we boot them after they have been idle for a few kills?
For sure. If JIP is implemented, I think it needs to be a limited JIP. For example - you shouldn’t be joining into a game that has a score like.... 60-15.DankMemesTho wrote:Why isn't this being discussed more? It would solve so many problems in social matchmaking if implemented correctly.
I certainly hope so because it is becoming a real problem.LUKEPOWA wrote:Because it would get abused unless it was very specific on when someone could be booted. Hopefully, they'll implement an automatic boot system in the future.
And yes, I'm surprised a "JIP" system hasn't already been added.
Especially considering most of them are smurf accounts or, my guess, bots lol. The type of gamertags that have 15 gamerscore, all MCC related and message you with "Hola"...Yoddha900 wrote:Those "players" are really annoying, they ruin the whole match. I really don't know why they are online if they won't play.
This would definitely be a great addition if they could implement it in properly. H4 used to have a join in progress game system and was a great addition in my mind so teams weren't unbalanced all the time if someone rage quit, booted, etc.
Why would anyone want to join in mid game onto a team down by 20 points because some bad player decided to quit on his team after going 0-20?DankMemesTho wrote:Why isn't this being discussed more? It would solve so many problems in social matchmaking if implemented correctly.
H5 has shown that isn't always the case. An idle boot system would be the best way to do things, but adding a limited window for JIP could also work.OS Wargod wrote:A JIP system is a horrible idea. People would just quit right back out if they joined a game that was half way through.
Neither JIP nor idle boot fixes an issue like quitters. They simply mitigate it, so it is best to combine those solutions rather than seeing them as something you need to choose between. JIP can actually be a great system, it just requires some intelligent implementation.OS Wargod wrote:A JIP system is a horrible idea. People would just quit right back out if they joined a game that was half way through.
The better fix is to just boot idle players by running a check sum at the start of the match. If the player is idle, it boots them and finds another player before starting the match.
The idle player gets a 10 minute ban.