It's not nostalgia. Nothing to do with rose tinted glasses. The Bungie games were simply better. Halo 5 does not have any of the capabilities that the old games had that I used. They're all gone, including:
I think 343 should just stop making Halo. It makes me sad, but I just don't think 343 has the ability to make a good Halo game any more. They just keep cutting corners, and what's left is nothing worth buying. I am a huge fan of the older Halos, and I still play them regularly. I was always impressed with the quality of the older Halo games. But everything on the Xbox One is crap. The quality has just gone down so significantly, it's not even worth buying anymore.They have made one game for the Xbox One. I enjoyed Halo 4 and I enjoyed the Halo 5 multiplayer. The campaign was forgettable. Something they will no doubt learn from and improve on in Halo 6. I fell the MCC failure and feedback from Halo 5 will give them plenty to reflect on and learn from for Halo 6. I mean, everyone praises Bungie, but all 5 of their Halo games were different. I think the rose tinted glasses of Nostalgia wipe away any of their missteps, but they weren’t perfect either.
1. Offline LAN co-op. That's how I play the old games EXCLUSIVELY. I don't play online multiplayer, EVER, so it's of no value to me.
2. Forge mode. I've created a ton of maps in the older games that we regularly play via offline LAN co-op. So, that's gone too.
3. Firefight. We still play that all the time! Gone.
4. Split screen. Gone from Halo 5.
Even though I do play online mp I still see where you're coming from. Inviting a friend for some split-screen fun was a great way to play Halo.
I agree that the Bungie games were generally better, but I liked Halo 4 a lot, because it made you feel all those things and had Forge and Theater and impressive Custom Games capabilities.
Halo 4 was done in a very scholarly fashion: studying what made the old games great with great dedication, then re-iterating the proven formula and making just small additions, but additions that matter.
For example, an addition that stuck and has now become canon is the nice little detail of strapping a bunch of Gas Tanks to the back of the Warthog. There you could see that 343 have dived so deep into the subject that they started to have thoughts like this: "Well the marines potentially will fight on alien planets and the Warthog is also a hog on gas - are the aliens gonna have gas stations there? Probably not - So here's a crazy idea: What if they took along some tanks on each sortie to refill the Hog in the field when it runs out of gas?"
Some years later, the gift car in Forza Horizon 3 was, of all the versions that have existed of the Warthog across all Halo games, still the one with the gas tanks strapped to the back. Such small things are a genuine way to enrich a franchise you haven't yourself created.
But with Halo 5, 343 deviated from their previous approach and tried to re-invent it all. And it wasn't good.
The team that was responsible for making the Halo 5 multi player helped to cut some losses, but overall, Halo 5 was a debacle.
If only 343 could return to the approach they had figured out so well for Halo 4...
(oh, and if 343 could just remove the sprint mechanic for Halo 6 then everyone would be happy)