Boosting in Grifball was not stated to be the reason it was moved to rotational status. That's just an assumption people made since boosting happened alot in Grifball. However, bans were the direct consequence of grifball boosting.I agree with what you are saying about not caring about XP for Grifball. I would gladly take reduced or no XP at all just to have it in matchmaking. Custom games does seem like an ideal option for us but trust me, its not as easy as it seems. Getting a Grifball custom game together is a mess and you will rarely get randoms to join and stay if at all. I’ve tried everything in the book to get Grifball matches going but matchmaking is the best way. If it was population that was the cause of removal as it was in halo 5 (which wasn’t a problem as I stated my queue times towards the end of Grifballs lifespan on Halo 5) than it was not an issue for me to find matches of grifball even on MCC non peak hours. The population excuse is not a good reason for its removal as if you had all the games checked off you would find a match on MCC within a min just like on Halo 5. When it comes around again I will try your advice and get more people to jump on if it means it could help but that will not be easy either. Also I could list quite a few social game modes on MCC that are dead and I have spent countless minutes waiting for a game and never found one. Those playlists are still in the game with little to no population at all. I say since you can customize your search preferences that there should be endless options for players. Let people play what they want to play regardless of population, if they love the game mode enough, they will wait for a match. Regardless, I really wish it didn’t come to this whatever the real reason of removing it was...
In all likelihood, population issues were a reason behind MCC Grifball becoming rotational, just like in H5. While Grifball fans may be a vocal bunch, it doesn't mean there are enough of them to warrant a permanent playlist. Playlist consolidation is a necessary sacrifice that must be made when populations are not high enough to sustain a higher variety of playlists; otherwise, you end up with long matchmaking times. Besides, Grifball being rotational in matchmaking doesn't mean Grifball fans can't play. Use the custom game feature and LFGs to set up games between hardcore Grifball fans. If you like Grifball for Grifball, you won't care about not getting XP for your Grifball games.
Ultimately, if you want Grifball to be permanent again, your best bet is to vote with your playtime. Play nothing but Grifball during its rotation, and get a bunch of new people to join you. Populate Grifball and keep it populated with enough players to show 343 that it deserves to be permanent. If it can't bring in the numbers, it just servers to mess with matchmaking overall if it remains too long.
Abolish U is absolutely correct. Everyone can see through the misdirected excuse of "not enough population" to justify not keeping griftball a permanent playlist option. I'm not much on griftball, but i would switch things up and play it from time to time up until it was removed. No matter what time of day, or what day i searched in the griftball playlist, i rarely ever waited more than 30 seconds to get into a match. Most of the time it was 10-15 seconds. If the problem really is a sustainable population in the playlist, perhaps 343i should dig a little deeper. Why did the population take such a dramatic drop? Is there something 343i did to negatively impact the experience of griftball for the true fans of the playlist? Is there something 343i can do to remove the cause of this negative impact? Would 343i be willing to take such action for the longtime griftball fans to restore it to its original state, even if it means admitting they were wrong? Simple questions that the company must truly evaluate if they care for their fan base. Keeping asking "why" until you get to the root cause 343i. Your fans deserve it, especially the griftball fans in this case. Perhaps the implementation of a shallow XP system that encouraged farming in griftball lead to regular grifball players being frustrated and leaving the playlist. Remove XP from griftball. If the playlist became nothing more than a means to farm XP, then what is the solution??? It's not rocket science.
"While griftball fans may be a vocal bunch, it does not mean there are enough of them to warrant a permanent playlist." <---Total bologna
Other than social slayer, griftball was one of the quickest ways to find a match (before the introduction of the XP system that rewarded griftball farming, thus driving griftball purists out of the picture.) The "vocal bunch" Chimera30 speaks of is vocal for a reason. I feel like 343i has made some great improvements to the game, but i can't see why they would take the griftball fans and sweep them under the rug rather than restoring the playlist to the way it was. They killed the playlist, but they can restore it. C'mon guys, remove XP from griftball and create one of those pregame messages to notify fans that it is no longer a means for XP. Give the griftball fanbase their mode back! They deserve to have their staple playlist available without your incredibly flawed XP system ruining their experience.