Forums / Games / Halo: The Master Chief Collection (Xbox)

Did they tweak CE's hit registration/magnetism?

OP Enroj

I could be imagining things but since the last update CE's hit detection seems off. I know magnetism has always been very low in CE but now it seems even lower.
Also seems I'm getting bloodshots(hits on my screen but they take no damage)
Not just my shots, I seem to be living longer in firefights.
Hardly ever 3 someone or get 3'd unless no strafe involved.
Very noticeable with snipe for me as well, shots that used to register are now missing.
I'm not really complaining I just want to know if hit detection was affected recently.
Thanks.
Halo CE's hit registration/hit detection on the MCC has always been off since the inception of MCC because it's based off of the botched Gearbox PC port of Halo CE and not the original Xbox version of Halo CE. Gearbox botched the PC port of Halo 1 and 343 botched the MCC version of Halo 1 by using the botched Gearbox PC port of Halo 1 instead of the original Xbox version of Halo 1.
To answer your question as far as I'm aware 343 hasn't changed anything recently relating to the netcode/networking/hit registration/hit detection for the MCC version of Halo CE. The last major update for the MCC version of Halo CE that I can think of was back in June of 2019. The last major update for the MCC version of Halo CE that I can think of removed the auto-aim and red reticule AKA bullet magnetism on the Rocket Launcher to align with the original Xbox version of Halo CE.
xxcloud7xx wrote:
Halo CE's hit registration/hit detection on the MCC has always been off since the inception of MCC because it's based off of the botched Gearbox PC port of Halo CE and not the original Xbox version of Halo CE. Gearbox botched the PC port of Halo 1 and 343 botched the MCC version of Halo 1 by using the botched Gearbox PC port of Halo 1 instead of the original Xbox version of Halo 1.
  • http://www.halobugs.com/
  • https://cdn.discordapp.com/attachments/487240502505111552/567371824648945678/updated_mcc_bugs_list.txt
  • https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/halo-ce-pc-port-issues-masterlist/2b908f00-c2e5-4927-8649-9fa999de417e/posts?page=1#post5
  • https://www.reddit.com/r/halo/comments/e23gr8/an_open_letter_to_the_halo_community_the_current/?utm_medium=android_app&utm_source=share
  • https://www.reddit.com/r/halo/comments/b9zk3r/halo_community_please_get_behind_requesting_that/
  • https://www.reddit.com/r/HaloCERefined/comments/9lpk6m/port_issues_masterlist/
  • https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/the-ultimate-way-to-completely-fix-halo-ce-mcc/5f921cb7-b2d5-4d18-8041-11d2b8f49d45/posts?page=2#post22
  • How Combat Evolved was downgraded on MCC | How the original vision is being lost to time
  • Just how I remember Halo 1.
  • https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/megapost---autopsy-of-mcc-ce-and-how-to-revive-it/d580a243-c439-4189-9201-548a8bcb8820/posts?page=1
To answer your question as far as I'm aware 343 hasn't changed anything recently relating to the netcode/networking/hit registration/hit detection for the MCC version of Halo CE. The last major update for the MCC version of Halo CE that I can think of was back in June of 2019. The last major update for the MCC version of Halo CE that I can think of removed the auto-aim and red reticule AKA bullet magnetism on the Rocket Launcher to align with the original Xbox version of Halo CE.
  • https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/mcc-game-playlist-update---6-11-2019/cae54c51-dd71-4538-b447-4c410defa540/posts
To follow up on this, in 2014, major 343 execs performed video interviews with major gaming networks and were quoted as promising halo CE to be exact quote "just you remember it." Halo CE experts were in touch with 343 before launch telling them to not use the gearbox port or they would regret it, and those promises in the interviews could not be fulfilled. 343 used the gearbox port anyway and have dealt with the bugs ever since.

After years of not fixing bugs, living up to their promises, or using the Xbox version of H1, 343 decided that instead of fixing the game and taking advice from people who play CE, they would ignore and shun the people who want to see CE fixed, and continue to use the gearbox version.
Well here is some confirmed news regarding the original CE Audio see here! Its coming back for Multiplayer (Campaign is not confirmed as of yet, probably complicated with the Anniversary/Original Graphic switching on the fly, probably would output audio bugs that need to get ironed out)!
Well here is some confirmed news regarding the original CE Audio see here! Its coming back for Multiplayer (Campaign is not confirmed as of yet, probably complicated with the Anniversary/Original Graphic switching on the fly, probably would output audio bugs that need to get ironed out)!
Cool, now when my pistol shots don't register, I can hear the original pistol to comfort me.
Well here is some confirmed news regarding the original CE Audio see here! Its coming back for Multiplayer (Campaign is not confirmed as of yet, probably complicated with the Anniversary/Original Graphic switching on the fly, probably would output audio bugs that need to get ironed out)!
This is awesome! Awesome!
Nope, hit detection has not been touched and is still pretty bad. The plasma rifle especially is really broken with stun rarely working and shots not doing any damage.
It really sucks that this hasn't been fixed yet. BTB CE was always that hectic balls to the wall fun I never got to experience.
xxcloud7xx wrote:
Halo CE's hit registration/hit detection on the MCC has always been off since the inception of MCC because it's based off of the botched Gearbox PC port of Halo CE and not the original Xbox version of Halo CE. Gearbox botched the PC port of Halo 1 and 343 botched the MCC version of Halo 1 by using the botched Gearbox PC port of Halo 1 instead of the original Xbox version of Halo 1.
  • http://www.halobugs.com/
  • https://cdn.discordapp.com/attachments/487240502505111552/567371824648945678/updated_mcc_bugs_list.txt
  • https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/halo-ce-pc-port-issues-masterlist/2b908f00-c2e5-4927-8649-9fa999de417e/posts?page=1#post5
  • https://www.reddit.com/r/halo/comments/e23gr8/an_open_letter_to_the_halo_community_the_current/?utm_medium=android_app&utm_source=share
  • https://www.reddit.com/r/halo/comments/b9zk3r/halo_community_please_get_behind_requesting_that/
  • https://www.reddit.com/r/HaloCERefined/comments/9lpk6m/port_issues_masterlist/
  • https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/the-ultimate-way-to-completely-fix-halo-ce-mcc/5f921cb7-b2d5-4d18-8041-11d2b8f49d45/posts?page=2#post22
  • How Combat Evolved was downgraded on MCC | How the original vision is being lost to time
  • Just how I remember Halo 1.
  • https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/megapost---autopsy-of-mcc-ce-and-how-to-revive-it/d580a243-c439-4189-9201-548a8bcb8820/posts?page=1
To answer your question as far as I'm aware 343 hasn't changed anything recently relating to the netcode/networking/hit registration/hit detection for the MCC version of Halo CE. The last major update for the MCC version of Halo CE that I can think of was back in June of 2019. The last major update for the MCC version of Halo CE that I can think of removed the auto-aim and red reticule AKA bullet magnetism on the Rocket Launcher to align with the original Xbox version of Halo CE.
  • https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/mcc-game-playlist-update---6-11-2019/cae54c51-dd71-4538-b447-4c410defa540/posts
How did they botch it? That was my first Halo game and It seemed fine.
They did not botch it, they didn’t have a choice. People seem to forget that CE WASNT ONLINE! CE has LAN support and that’s it. The network programming for LAN tends to be very different than online programming. I highly doubt it’d be possible to “port” CE’s netcode and have it work. On a LAN everyone has almost the same ping, online that’s not true so online systems have a lot more prediction and correction coding. If you want “OG Halo CE” they’d have to make it LAN only :P
They did not botch it, they didn’t have a choice. People seem to forget that CE WASNT ONLINE! CE has LAN support and that’s it. The network programming for LAN tends to be very different than online programming. I highly doubt it’d be possible to “port” CE’s netcode and have it work. On a LAN everyone has almost the same ping, online that’s not true so online systems have a lot more prediction and correction coding. If you want “OG Halo CE” they’d have to make it LAN only :P
That narrative needs to have died a long time ago. CE wasn't online, that is correct. But it is absolutely documented that 343 knew, without question, that the gearbox port had severe, severe issues that go far beyond the netcode. There are so many aspects of this that its hard to even organize them all as thoughts

  • - It is clear that essentially no one at 343 played Halo 1 enough to actually know what was wrong with the game (this issue still exists today)
  • - 343 has continuously shunned dozens of Halo 1 veterans who can help them make this product what it could be. insidious is the most egregious offence
  • - 343 knew that the gearbox port was going to cause issues, they know it still causes issues, and they've had three clear opportunities to get away from it: prior to the 2014 launch, the soft rerelease in 2018, and the porting of CE to PC in 2020
  • - 343 has recently acknowledged that they know what the issues are with the game, and that they realize that execs at the company have made big, broken promises, but that it is not worth it to them to fix the issues, or fix them by using the Xbox version.
  • - 343 developed Halo 5, which seems pretty like an incredible feat to me. To suggest that they didn't/don't have the capability to properly port the Xbox version of Halo 1, which is truly a drop in the bucket of the effort and expertise involved in H5 is dishonest.
  • - 343 could release the source code to the community, let them fix it, and reap the rewards, but they do not want to do that. they are completely content with their broken version of halo 1, because it serves as a placeholder so they can say "we ported every halo"
  • - most halo 1 players understand that online play can never be perfect with halo 1. a tremendous amount of the issues with the gearbox port have nothing to do with online play though. why is aiming, walking, messed up? why is LAN on MCC so unplayable that Beach LAN players laugh in your face when you suggest playing it?
  • - even if all bugs in MCC were netcode related (they aren't), 343 has already said that they will not be overhauling the netcode. A 343 dev privately acknowledged that the netcode is broken, and that they could fix it if they actually wanted to.
  • - 343 has a culture as a company of being not knowing how broken their "halo 1" is. When McDick had a phone interview with 343 about Beach LAN, they actually asked him why he didn't use MCC for Beach LAN instead of the original Xbox version. They actually didn't know that it had any glitches. They thought it was like the original version.
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