Well, I hate the BR too but at least there are alternatives. Reach has the Needle Rifle and the magnum, H2/H3 has the Carbine, H4 has the DMR, Light Rifle, Carbine, and Magnum. Another point is that the BR is good but not better in every role all the time. In most CE matches, I have little reason to switch my Magnum(only for the Rocket or Sniper).Ser Joey wrote:I disagree with this post. You complain about the Magnum, yet every other Halo game is like 90% BR fights. Learning spawns comes naturally with playtime, you don’t have to use videos, although they do help learn them faster. Melee glitches aren’t cheating, they have become a part of the game, and have been since the OG Xbox version. 343 wouldn’t have purposely included them in the MCC if they considered it cheating. The CE population is so low that a lot of high skill players create low rank alt accounts just to find matches. So you’ll run into high skill players at every rank, which does deter new players. Nothing much you can do against that, unless the playlist sees a sudden influx of players. Additionally, with a game as old as CE, it makes sense that the average skill level is higher than that of more recent games, since only the most dedicated players still play it regularly. You argue that CE isn’t casual-friendly. This is true for any old multiplayer game. It’s simply hard to get into a game as a new player when the average opponent already has years of experience. A higher skill gap is simply more rewarding. BTB kind of evens out the playing field because there is so much going on at once, especially on smaller maps. But dying every time you get a kill gets old pretty quick, especially for competitve players, who prefer to die due to being outskilled rather than being overwhelmed.Geth Pathfinder wrote:It’s not technically cheating but I still agree with you. How many people want to study and time everything just for a video game? This is fine for pros but not great for a casual players. Halo CE is boring because of the Magnum. BTB can be fun but smaller matches are boring. Everyone switches to Magnums the whole match. There is too much skill gap(or just bad matchmaking), leading to the most lopsided matches I have ever seen.veganpork wrote:Totally cheating no wonder why people are running around with ARs and Flshligghts because you nerds have a timer that tells you when stuff spawns. It’s an unfair advantage so that’s why it’s not in the game. You guys aren’t good at halo you just are nerdy enough to look up the spawns and timers when you could just play regularly and not cheat.
OP, I get what your doing and think that it is a good thing. I see a lot of people running around with ARs, quitting, and betraying. A lot of people need some basic advice but how many new players are going to be on Waypoint or care enough to time or study spawns? I don’t even have time to learn melee glitches(cheating) or study spawns. I just play to relax, this isn’t a professional game that I have 40hrs a week to play. Higher skill gap=/ more enjoyable game.
If you see players running around with ARs, even after they die like a billion times to pistol...well, you can’t teach stupid.
Skill gap is only rewarding when your on the winning side. I absolutely hate playing against better opponents all the time. This is why I don’t play H3 Hatdcore, H2 Harcore, or HCE Doubles. Spawns still feel random in most games. I have not got the locations down in CE or any other Halo. I don’t get how people can spawn kill and know where they are going to spawn next.
I agree you can’t teach stupid. Eventually players should learn from dying over and over. But hey, I die over and over in H3 and still can’t get the BR down.