So proud of all you logical and sane CE folk in this thread :,)
Halo: CE Must-Know Tips. Read before searching!
OP Hard VVay
Here's some helpful stuff specific to Hang Em. Keep in mind, some of these may have already been posted ITT.
I’m glad you had such a good experience. And the thing is is that’s just the tip of the iceberg for what CE has to offer. Just a little bit of time and knowledge can go a long way which is what makes CE both competitive and fun. Take this clip for example. https://xboxdvr.com/gamer/li-mr-x-il/video/61107025 If I hadn’t did what I did off my initial spawn the guy I killed with the rockets would have probably gotten away with rockets and camo and been well on his way to a killing spree or more. An inexperienced player would blame that on a bad initial spawn. An experienced player turns a bad situation to their advantage with just a little bit of knowledge about the game. This is why I think that CE is still the best console shooter to date. I hope you continue to invest time into CE and learn some of its ins and outs.
I played a game of Doubles on Rat Race. My parter was inactive and I still won the game. I used a timer for the Overshield and Camo. Eventually my parter dropped out for being inactive and I completely destroyed the two guys against me with no backup. Went 50 and 10! I actually demoralized one of the player until he was inactive(still in the game) and spawn trapped the other until they both went inactive. Using spawns as an advantage, I got the last 10-15 kills by alternating killing one and the other once they both spawned.
Anyway, I know that they were not the best players but it felt good to have a match where I felt in complete control of power weapons, the magnum, and spawns. Just wanted to say I was wrong when I first argued about this game after such a good match and seeing what this game has to offer. I still have a lot to learn but have become a CE guy!
How does people running around with ARs and flashlights relate to people using spawn timers?veganpork wrote:Totally cheating no wonder why people are running around with ARs and Flshligghts because you nerds have a timer that tells you when stuff spawns. It’s an unfair advantage so that’s why it’s not in the game. You guys aren’t good at halo you just are nerdy enough to look up the spawns and timers when you could just play regularly and not cheat.
This is a great point.IXI FalcoN wrote:The thing to remember with the pistol is that you're not getting 3 shot kills every time, or even most of the time. Even the top players back in the day who LANed all day every day weren't 3 shotting every time. Most good players are consistently killing in 4-6 shots.
I started using a timer and can say it makes games way more more fun and competitive. When you’re a complete noob(like I was), you don’t have much fun in this game; however, when you learn the maps, time weapons, and learn a few tricks, it goes a long way. I still have a lot of stuff to learn but I know enough to hold my own most of the time.Cre8ti0nThe0ry wrote:Never thought about using a timer. Might just go try that out.
From behind the red tower, if you put yourself in a corner and doom in your pistol above the tower you will see three bright stars in a group. Aim at that and throw a grenade, then head to the right side of the tower. The sniper rifle should be blasted from it's spot, bounce off the wall, and land right on you. It's easier on the red side because there is more room for the nade to land. Go into a custom game with a second controller and practice with infinite grenades.
I’ve been struggling as of late when I spawn near camo and enemy spawns in red. They instantly nade rocks and sniper to back corner red upon start (as do I if spawned there) and I’m stuck with just camo and no power ups until snipe spawns. I need to be able to hit back corner of red from camo with perfect nade placement. This is why not starting with sticky nades dumbs down the skill curve. If I started with stickies, it would be a gaurenteed kill as the guy would be zoomed in to nade a power weapon just as my sticky lands with perfect placement in back corner red right on him. Plenty of other senarios where you can guess where a player is going to nade a power up from at game start. Sticky nade starts allow counters at game start and add a whole new level of skill to the game. Anyone can get damaged by a frag and live. Sticky nades balance unfair starting positions. Yes it’s more nade points to memorize. Deal with it cause it feelsgoodman!