The original Xbox version of Halo 1/Halo 1 NHE has frame-rate drops and sluggishness but the game is still competitively viable despite those issues. The original Xbox version of Halo 1 is objectively better in the cruical areas/aspects of the game that enable it to be competitively viable for LANs and LAN tournaments. All of the various bugs and issues that are plaguing the MCC version of Halo 1 makes the game unviable for competitive play. The MCC version of Halo 1 isn't competitively viable for online play and it's certainly not competitively viable for LAN play.
The original Xbox version of Halo 1/Halo 1 NHE doesn't have game breaking issues such as:
Do you have any empirical evidence to backup the assertion that the built-in timer in Halo 1 NHE causes the game to drop even more frames? If you don't have any empirical evidence then I'm going to dismiss your assertion. Anyways if you want to learn more about certain aspects of Halo 1 NHE that some people have issues with or learn more about Halo 1 NHE in general then I highly recommend for you to join the Halo 1 Hub discord
and ask dds, Devilman, insidi0us, or Mintograde because they are way more knowledgeable about the game than me. I recommend asking them if the built-in timer in Halo 1 NHE causes the game to drop even more frames.
The frame-rate drops and sluggishness that you experienced when playing Halo 1 NHE isn't mutually exclusive to Halo 1 NHE. The vanilla disc version of OG Halo 1 can also have similar frame-rate drops and sluggishness. The main problem that people have when playing Halo 1 NHE is "the mud"
/sluggishness that they experience when system linking with three OG Xboxes when using the "neutral-host" setting. "The mud"
/sluggishness that people experience when playing Halo 1 NHE with three OG Xboxes system linked can also occur when playing the vanilla disc version of OG Halo 1 with three OG Xboxes system linked.
This is why a lot of people in the Halo 1 community that still LAN Halo 1 prefer playing on/off host over playing neutral-host. You can still play on/off host on Halo 1 NHE by selecting the "timer only" setting. Most of the games earlier this year at Beach LAN 8 were played on/off host on Halo 1 NHE by using the "timer only" setting.
Regarding MCC Halo 1 4v4 versus OG Halo 1/Halo 1 NHE 4v4. Like I said ealier in my post, the various bugs and issues that are plaguing the MCC version of Halo 1 makes the game unviable for competitive play. That means both 2v2 and 4v4 in the MCC version of Halo 1 are unviable for competitive play. 4v4 on the original Xbox version of Halo 1/Halo 1 NHE is still more competitively viable than 4v4 on the MCC version of Halo 1 despite the frame-rate drops and sluggishness.
I'm hoping once emulation for the original Xbox version of Halo 1/Halo 1 NHE becomes viable for LAN play that the whole frame-rate drop issue and sluggishness issue will become an entirely moot point. Once emulation becomes viable for LAN play Halo 1 players will finally be able to LAN the original Xbox version of Halo 1/Halo 1 NHE without having to rely on using dying and archaic hardware.
I would like to see 343 fix the missing PR/plasma pistol stun and buggy teleport mechanics but I also would like to see 343 fix all of the other various issues and bugs that are plaguing the game so it can become viable for competitive play.
Quote:I appreciate hearing some legit feedback from you two.
You're welcome for the legit feedback. I hope that you will take your time looking at all of those sources that I linked you and I hope that you will analyze all of the differences between the original Xbox version of Halo 1 and the MCC version of Halo 1.
Quote:I played halo CE on xbc everyday for three years. Held LAN parties every other weekend or at least once a month. I played in about 10 tournaments and won one. There are some small differences between mcc and CE. Granite I have not lanned yet. The plasma rifle being like OG would be cool. The portals are glitchy but not in are able. I have not played halo CE in 8 years until Xmas day. I played over 100 in two days and I’m back in love with this game. It is super competitive compared to other shooters in my opinion.
I disagree with your characterization of the differences between the MCC version of Halo 1 and the original Xbox verison of Halo 1. The differences between the MCC version Halo 1 and the original Xbox version of Halo 1 aren't small they are pretty huge. It seems to me that the honeymoon phase of you playing MCC is clouding your judgement of the MCC version of Halo 1. Once you attempt to LAN the MCC version of Halo 1 you will most likely see why the game isn't considered viable for competitive play.
Quote:I’m very thankful this was made and wished I had not missed 4 years of it. I gave up hope what must have been right before they announced it.
You wish that you wouldn't of missed four years of MCC? I hope that you realize that the first couple of years of MCC was a disaster. Four years ago Halo 1 on the MCC and the MCC in general were in a way worse state than they currently are now. I recommend for you to use halobugs.com
to look at some of the issues that Halo 1 on the MCC had four years ago and afterwards I recommend for you to reconsider your desire of wishing you would of bought this game four years ago.
Quote:Anyways I’ll be an active mcc CE player as long as it’s going. I just love halo CE. The most important aspects of the game are true to OG. The two things mentioned along with a custom browser would be great though. If none of that happens though I’m not going anywhere!
I honestly can't believe that you have the audacity to make the assertion that the most important aspects of the game are true to OG even after I already linked you a bunch of sources that proved otherwise. Either you're being willfully ignorant of the various bugs and issues that are plaguing the MCC version of Halo 1 or you have been trolling this entire time and I fell for the bait. Regardless I'm done wasting my time on this conversation.