Forums / Games / Halo: The Master Chief Collection

Halo MCC: The comeback, and exactly how to do it

OP Antorico2

(WARNING: MASSIVE WALL OF TEXT BELOW)
Quick catch up if you don't know about the infamous Halo MCC: Supposed to be a masterpiece collection of halo games, 343 launched a broken product and never bothered to fix it outside of making it playable after 6 months. Game never recovered its population which died in weeks. Game is still buggy as -Yoink-.
So, 343 has reported that Halo MCC will be getting a 4k update along with fixes to the game (since it is still broken)
Now, I'm personally glad that the MCC is getting a fix so that we can experience the masterpiece this game is, but this game suffers from 2 glaring problems: population and playlists (no ranked, social, etc)
- POPULATION
Let's deal with the first problem: population. This game is going to be 4 years old when the update releases. Nobody is buying this game anymore.
This game needs at least 40k - 60k players active since it has 5 games in it, divided by playlists.
There's only one way to bring back players to the game: the multiplayer, custom games, forge and theatre mode should be available to all Xbox Live Gold Members. If a person stops his/her Gold membership, access is revoked.
This cab also help for marketing xbox gold (Join xbox live gold and test the multiplayer experience with The Master Chief Collection) and also helps the Halo brand and for players who like the classic halo gameplay.
This surge of new players would allow 343 to fix the second problem: playlists
- PLAYLISTS
Currently in Halo MCC, only Team Slayer, Halo 3, Big Team Battle and Action Sack have active players. On a good day Halo CE/2, Snipers and SWAT might be playable. Regardless, every halo match goes like this
1. Either Red or Blue team completely destroys the other team. Massive rage quitting involved
2. Game loads up a 2v2 because half the lobby didn't get what they wanted or their game crashed.
3. You play the same map and gametype over and over again. BTB and Slayer at this point might as well be Halo 3.
4. Everyone is a noob so the match doesn't get to the half way mark before the timer is up. God forbid its a 15 - 20 minute marker on big team battle and the gamemode is objective based, double points if its ARs spawn on Avalanche
With the current playlists, you barely experience each game's multiplayer.
This is how I propose the multiplayer should be divided
- Social
- Ranked
- Customs
- Possible 4th mode, if MCC has a lot of players.
- RANKED
- No guests allowed
- Rank system
- Join in progress disabled
- Leaving games penalty system
- no splitscreen on lone wolves
- HALO CE
Team Slayer
Team Objective
Lone Wolves if possible
Team Doubles
MLG if possible
- HALO 2
Team Slayer
Team Objective
Lone Wolves
Team Doubles
Swat
Team Snipers
MLG
- HALO 3
Team Slayer
Team Objective
Lone Wolves
Team Doubles
Swat
Team Snipers
MLG
- HALO 4
Team Slayer
Team Objective
Lone Wolves
Team Doubles
Swat
Team Snipers
MLG
Voting system:
Gamemode/ variations such as BRs or ARs spawns are picked first
Halo Reach system with 4 options, 4 more replacing the first four if none is selected.
Halo 2 has 2 maps for A and 2 maps for classic.
Bullets and melees are not counted as friendly fire.
In case population is low in Ranked, the following changes occur. Playlists changes don't have to affect all playlists, example if only halo 2 Team Slayer and Objective are experiencing problems then you only tweak those.
- RANK SYSTEM
New rank is created that doesnt replace normal rank placement. This new rank mixes up ranks for an average (Example, Slayer rank + Objective rank = Average Team Arena rank). This rank doesnt affect the normal rank, so you won't be losing your precious rank.
- Halo CE
Team Arena (Slayer + Objective)
Team Doubles/Small Action where team doubles and lone wolves are combined. Lone wolves is reduced to 4 players.
Team Snipers
- HALO 2
Team Arena (Slayer + Objective)
Team doubles/small action where doubles and lone are combined. Lone play with 4 players.
Team Precision (Snipers + SWAT)
- HALO 3
Team Arena (Slayer + Objective)
Team doubles/small action where doubles and lone are combined. Lone play with 4 players. Team Precision (Snipers + SWAT)
- HALO 4
Team Arena (Slayer + Objective)
Team doubles/small action where doubles and lone are combined. Lone play with 4 players. Team Precision (Snipers + SWAT)
- MLG (All halo games combined)
MLG Team Objective
MLG Team Precision
MLG Small Action/MLG Doubles and MLG Lone Wolves
- SOCIAL
- Guests are allowed.
-Preference system in which you order the halo games from top pick to bottom pick.
- Join in progress allowed.
- Preference System
(Work in progress, updated real soon)

- Social Slayer(5v5). All halo games combined, only playlist without the preference system. Map and gamemode (BR or AR starts) voting
- Social Skirmish (5v5) Map and gamemode voting
- Super Fiesta (5v5). Map voting All weapons from all halos in one match
- Big Team Battle (8v8). Map and gamemode voting
- Multi Team (3v3v3v3 or 2v2v2v2v2v2) Map voting. Gamemode voting between 4 options: 3v3v3v3 slayer, 3v3v3v3 objective, 2v2v2v2v2v2 slayer or 2v2v2v2v2v2 objective
- Rumble Pit (8 players) Map and gamemode voting.
- Action Sack (10 players or 5v5) Map and gamemode voting
- Super Slayer (5v5 or 10 players) Kills give you power ups (Speed boost, Damage Boost, Invisibility, Overshield, etc) Maybe power weapons too xd
- Infection
- Griffball
Now, if population becomes a problem (Not all playlists need to change, if Rumble Pit and Multi Team are the only ones having problems, put those in small action and keep the rest the same. Preference system could be disabled for those too only)

Preference system disabled
- Social Slayer
- Infection
- Grifball and Super Slayer added to Action Sack
- Social Skirmish
- Big Team Battle
- Small action (8 players or 2v2v2v2)
I will later add what gamemodes can be in Rumble Pit, Multi Team, BTB, etc.

- CUSTOM GAMES

Server browser.
Trending, new, popular, highest rated, friends tabs.
In game forum to look for players
Random matchmaking that joins you to a random custom game.

4th possible mode for a stream of income to support the game and maybe add the rest of Halo w Anniversary maps, paid or free dlc.
Warzone from Halo 5. 9v9 BTB. Gameplay reqs that change the gameplay ONLY affect Big Team Battle

People who are only playing Halo MCC Multiplayer through the free version can not change their armor. Buying the game/buying cosmetic dlc is the only way to change appearance ingame.
So, if you made it this far: what do you think? I might add or edit some things in the post.
Wrote this on a phone lmao
I saw this on reddit. Its way to much stuff to hope to be added. The best chance for this game is the promised fix and for them to make MCC free with gold soon after.
Great stuff. Still hoping at least player counter on playlists.
All in all, MCC isn't bad right now. The ranking/pairing system is off but the game runs pretty well. My girlfriend and I have played nearly 200 games in the last three days and had almost no issues. Team Slayer, Big Team Battle, Team Action Sack, Infection, and SWAT all have very healthy playlists. More maps need to be in the mix. SWAT and Team Slayer have the same maps come up over and over again. Honestly, all the maps should be in the mix instead of a select few. Maybe even incorporate something like SWAT Snipers for the bigger maps