Yeah i guess i didnt pay enough attention to it i "learned about it" via this https://www.youtube.com/watch?v=TVn2tDN94ZQMy bad. The emblem tho. This is a dumb idea.Lorient Avandi wrote:Here is another quote from the Dev update:Sierra0138 wrote:Wich is a problem. They are treating Mcc as a game instead of a Host for the games. Exp: Season 1 Reach. Season 2 well you didn't got what you wanted ?? To bad you have to wait for another season focused on Reach. It's a bad system plain and simple.omarlotrc wrote:I'm not sure where you got the impression that armor would be locked behind later seasons. This is a direct quote taken from the May Development Blog:Quote:The first season and its unlockables will all be centered on Halo: Reach, though as mentioned, players will be able to earn season points and XP by playing other games in MCC as well. Future seasons will focus on the other games in MCC and will include new content.You will NOT miss out on anything. You can always go back and get it.Quote:Seasonal unlocks and any unspent season points will not disappear when the season rotates. Players will be able to go back and unlock items from a previous season, though they must be unlocked in order. The first season and its unlockables will all be centered on Halo: Reach, though as mentioned, players will be able to earn season points and XP by playing other games in MCC as well.
EDIT: What's wrong with them treating MCC as a game? I'm glad that you get experience from everything, rather than have experience tied to each game individually. There is no reason to keep everything separate within MCC
Halo: Reach's Season System Kills Customization