I know but the grenade usually kill the Elite at the same time, it's not exactly common to me to see a shielded enemy survive, anything not a Sentinel, Flood or (shielded) Elite is more likely to survive. The usual way to deal with an enemy Ghost on foot and without a Rocket Launcher is to stick a grenade, you get a free Ghost.Bio Goji 1989 wrote:In Combat Evolved, the Plasma Grenade produced an EMP effect in addition to its explosive damage. That's why it was so effective against the Elites in that game. In Halo 2, the Plasma Grenade doesn't have the EMP effect. That's why it's so ineffective against Elites in Halo 2 unless you manage to stick them.
The Energy Sword has this trait too but I don't know if a Legendary slash one-hit the player with an overshield, on Easy the attack remove all layers but is still unable to kill Master Chief if he got his shield back to 100% , hinting at a possible EMP effect (and only in Combat Evolved of course) .
That's not too bad except for the second pulse generator where a Flood with a RL is spawned with the others, you can get lucky with a grenade throw and kill that Flood but if you don't and you just ran out of grenade...Bio Goji 1989 wrote:I so strongly agree with everything you've said here... except the Dark Souls comparison, but only because I've never played that game. But still, you're absolutely right about Halo 2 not being properly tested, and Halo 5's extremely frustrating Friendly AI. Although, I would actually say that Halo CE's toughest level on Legendary is probably Two Betrayals. The Library is grueling, yes, but the number of Rocket Flood in that level is only half of what's in Two Betrayals. Remember, Rocket Flood.