PArty vs party just means that. 8v8, if no other 8 stack is present, it goes to 8 stack vs 7 stack and so forth.
I honestly doubt this change at all will improve the population at all. Solo queuers would probably just shift their complaining onto something else if this was implemented and continue complaining about the game. Being stuck with dead weight teammates, afkers, quitters, and so forth would most likely be the next check box if I had to take a guess. If not people complaining about taking forever now to get into matches in the first place.
You guys could just stick to free for all game modes as well. Which are built around not having to deal with teammates or teams in general.No thanks, while I do enjoy FFA time to time, that's not a solution. I provided the solutions, so did others. You can't ignore the problem that is MCC matchmaking. You shouldn't be forced to fight 8 stacks, you shouldn't be forced to pair up with people to enjoy the game. Shouldn't be forced or told to "suck it up", or go to "FFA".
We wonder why the MCC population won't grow.
It also doesn't solve the issue of parties that don't fill up the teams. In a 4 vs 4 match, is a party of 3 going to be stuck playing a man down?
Those other issues are a problem, for everyone. I.E MMR based matchmaking mind freaking blown.
Since you are defending this so hard, I take it you pubstomp. Come on dude, be realistic and see the problem. If infinite doesn't implement this it's gonna get bad to the point of Halo 5's MM. Something that MCC is turning into. YOU SHOULD ALWAYS STRIVE FOR A BALANCED MM EXPERIENCE.
Sorry, I put up arguments because I don't blatantly feel like jumping onto bandwagon which ignore a lot of blatant holes in their side of the argument. I'm not a pub stomper either. In most games I play I rarely ever try to begin with, I just put forth some effort so I can help my team make progress.
As I said in my original post, this game should be trying to entice people using tools they provide at the users disposal to make friends in the game to play with regularly. Forming smaller communities inside their game and social interaction.
I speak this as a gamer who grew up when online shooters only had community driven servers to work with. Where people went through a list of active servers and joined one. If you hated it, you left, no biggie. If you liked it, you would stay a while and see how it worked out. More often then not you'd move the server to your friends list. From there you would play often, and you'd probably see some of the same people playing with you over and over again. Form bonds, get better together and have fun matches left and right. Hell, people back in Quake and the original Team Fortress mod actually helped other players get better too so that the level of skill would sort of stay balanced between them to keep games fun, even if the person they're helping was on the other team.
This is something matchmaking will probably never be able to provide. Because in the matchmaking set up the chances of playing the same people again is almost completely unlikely to ever happen. This is why I suggest making communities outside of the game ( steampowered allows people to create their own communities for instance, not to mention discord ).