The audio stuff could potentially be dealt with sooner as part of their work to bring the games to PC, similar to how they're improving some issues with Halo CE, but the other stuff could come later after more serious things are dealt with.Xx321GameTimexX wrote:Totally agree with you. Having the original loading screens would actually fix my issue with the thumbnails having spoilers because whenever I want to get people into Halo, I'll just tell them not to look at the mission thumbnails and descriptions. Of course, I highly doubt any of this will happen since 343 is focusing on bigger things for the game, but it would still be cool.jmandude15 wrote:The first three things you mentioned I totally agree with. As for an audio mixer, the problem is that the mixing doesn't quite match the original games. It sounds more compressed for some reason, resulting in certain things sounding too loud or too quiet, or making individual sound effects (like the Halo 3 Battle Rifle firing sound effect) sound flatter and less distinct. The legacy titles had great sound mixing. MCC just needs to sound like it's supposed to.Xx321GameTimexX wrote:Halo MCC has improved so much to launch but I have a few things I would love to see in it that I don't have have been announced yet. This goes for generally all games.
-The original game's credits added in to the end of each campaign
-Ability to view terminal videos offline and not with the Halo App
-Changes to the mission thumbnails/description to be less spoilary (good example is the picture for the level Gravemind revealing what he looks like)
-The option to adjust audio mixing since it can hard to hear dialogue in the campaign over battle noise and sometimes music
Also, in addition to the point you made about the mission thumbnail images (which of course appear on the loading screens), I really wish there was an option for the original fully animated loading screens when playing the campaigns. ODST in particular would benefit from this immensely, given how the game loads every time you end a flashback mission and go back to "Mombasa Streets", and then loads again before the next mission. It's also a very atmospheric game, and I feel that the static image loading screens that MCC uses break immersion compared to the original screens that maintain the aesthetic of the game. The same goes for the other titles as well. The multiplayer loading screens are fine as they are.
I'd also like to see the original pause menus, or at least the original pause menu font and aesthetic, since the original menus may not have had all the same options as MCC's menus (I don't remember for sure).
Also, if mod support comes to PC (more a matter of when, really), and if console players can have access to some of those mods, it's possible the community could implement these kinds of things, if 343 doesn't that is. Console players having access to PC mods has not at all been confirmed, but it's something I'm very much hoping for, and something other games have done before.
Having thought about the loading screen thing a bit, it would actually be nice to have an option to boot up Halo 2 classic (and Halo CE classic for that matter) without the anniversary graphics switching feature, as the original Xbox version of Halo 2 didn't have any loading screens in the campaign from what I recall. You got a loading screen when you first loaded up any mission from the main menu (or resumed), but after that, the game seamlessly transitioned from one mission to the next. In fact, when I first played Halo 2, I remember thinking missions like "Delta Halo" and "Regret" or "Sacred Icon" and "Quarantine Zone" were actually one mission, due to the lack of loading screens. Being able to launch Halo 2 classic without being tethered to the anniversary graphics could dramatically reduce loading times. Even if it doesn't eliminate them completely, like in legacy Halo 2, it could go a long way toward preserving the flow of the original game from one mission to the next.