My friend and I have also been having the same issue. Whoever isn't hosting experiences lag so bad that the campaign becomes unplayable for them. In Halo CE the movement feels like you're on ice skates and you rubber-band back and forth constantly. In Halo 2 You can barely move you're being teleported around so much. In Halo 3 the frame rate is unbelievably low for the host and any other players. I haven't played Halo 4 with anyone else. However, I recently bought the Halo: Reach campaign for myself and my friend. I am extremely upset to find out that my friend who is connecting is rubber-banding and is experiencing frame drops along with some input lag. It doesn't matter who hosts. I spent 20 dollars to play a remastered campaign that functions worse than the original on the Xbox 360. These issues have been present since 2014 and I contemplate why I even thought what I payed for would work in the first place, seeing as nothing else does.LASOHalo wrote:Let me begin by saying how fantastic of a job the team at 343 did when porting Reach to the Collection. It's better than I had thought it would have been, and I had high expectations as it was.
There is one issue I've had since Collection launched, however, and not many have talked about it.
The campaigns of the game are unplayable on Xbox Live co-op. The host of the game will be just fine, but every other player will face intense input lag that is unavoidable.
To recreate this bug, simply create a campaign lobby, load any mission in any game and start. The host will be fine, but all connected players will suffer intense lag. This has been an issue since 2014, so I do hope that some word begins to spread about this.
Fantastic work in general, though. This is a small bump on the very well made product.
[Locked] MCC Campaign Feedback