* MCC Halo Game: Halo 2 Anniversary/Classic.
* Issue/Feedback: the skulls don't give their effect when you pick them up, although the original Xbox game had this feature. In the MCC game, when you take a skull in every mission, you get an achievement, and your screen turns white for a second, which should finish giving you the skull´s effect (infinite ammo, no HUD...), but it doesn't. In my opinion, this should be reimplemented in the game to keep it as close as possible to the original version, and for a few more reasons: it can provide another campaign experience (more challenging or interesting, because you are making it harder when you pick up a skull), skulls are more useful (because as soon as you pick one up you can do things in that level related to its effect, for example with the Sputnik skull, without needing to restart the entire mission) and because MCC doesn't have the problem that as far as I'm concerned happened in the original version: you couldn't disable the skulls if you picked them up. So, it can be implemented in MCC without anything to worry about due to the ability to disable them in the menu.
Please, make the games as close as possible to their originals, as stated in the Halo MCC description. You've already adjusted weapons rate of fire and spawns... why can't this be addresed?