On the Xbox version of MCC, I think it would be great to implement FOV settings, similar to the 2 recent Doom games. It can really change how the game feels and looks, and I think restricting this and other similar features to pc only would be kinda unfair when the Xbox version is locked to a specific FOV. Why can't the console player be given the freedom to tweak the game to be as enjoyable as possible? Ubernick posted a video showing a first look at Halo 2 Anniversary on pc. He played the level Metropolis with a different FOV.
https://www.youtube.com/watch?v=pRbIVaxkwEg
Notice the difference? Maybe this freedom should be offered to console players, as it never really made sense why it wasn't implemented in most console shooters, yet one could watch a pc player playing on their 130 FOV or whatever wondering how they got it to appear so zoomed out. New consoles, especially XB1X and Project Scarlett, could probably handle and smoothly render the game at wider FOV's. I don't mean to appear rude or needy, but this is something that has frustrated me quite a lot over the years...