After a lot of hours spent playing Halo Reach on MCC, I have come to a stopping point. I either find myself with no friends who want to play it, or plagued with the memories of past experiences. Now I don't want to only give negative feedback.
The unreal engine feels FANTASTIC. I can confidently say the unreal engine is a huge step up from any other Halo game. I loved Halo 5, but it always felt inconsistent and clunky at times. The Halo Reach matches 9/10 times feel super smooth and I rarely have to mess with my sensitivity like my Halo 5 sensitivity. My only complaint with it is in the customization section for Halo Reach, the models appear to be very plasticy and not shiny like I would imagine titanium armor to look. This is very seeable in thr visors of the characters.
Now onto the multiplayer expierence. I will begin with my social expierence. I played a limited amount of Halo Reach's social playlist. I would play social FFA, Snipers, and Slayer. My complaints with this is the lack of the original forge maps I loved. There were so many repeated Anniversary maps that I disliked quite a bit. They also had some DLC maps that were also repeated frequently. It is awesome to see these. I never got to play many, if not all, of these. Overall I had a good time however I just ask to have more map variety. A solution to this is also asking the forge community again to help make more maps. We all saw the out-cry of response to the Halo 5 BTB Refresh with the forge community and developer teamwork. I want the forge community utilized more.
Now to the Hardcore/Competitve playlist. I am known to be a sweaty player. I love pushing my skill further and further. I don't like to settle on a plateau. I loved this playlist for since I was able to play it. The amount of new players to MCC was amazing to expierence. I played consistently for about two months. Streaming and playing offline, I began to really understand the game's flow, play style, and strategies, however I found myself not being able to actually have my rank reflect that. I capped at Rank 27.
Yes, I am aware this could be subjective, but I struggled through this for weeks. I would find myself solo queuing most of the time because most of the intial hype ran down after so long. I would get teammates who were constantly lower rank than I was and face four-man squads who were the same rank if not higher than myself. I would find myself pulling plays to win games and not being able to because of teammates lack of expierence. This was not the worst of it though. This I could work through.
MCC had a severe issue with afking player for xp gains without hassle. I ran into the frequently as being a mainly solo-queing player. Such situation have been handled but I still run into the new issue. This was "griefers" if you don't know what griefing is, it is a person or thing that ruins built up expierence through negative actions. I would run into players who would run enemy flags back to enemy bases, team nade at any chance, kill teammates for power weapons, and betray but never enough to be booted off of the match. This began to be frustrating and ultimately made me lose interest in playing to be better.
These scenarios, in combination with competive lan events being on pc, made me stop playing. I am not saying this is a game-killer. These issues however can be mended. I would like to see a better system in MCC to report players who are Afking or griefing. Not through the xbox report system but from the game directly. I would also like to see cross compatible gameplay for subsequently releases of Halo titles to PC. We have seen many other games benefit from this. Halo should be no different, if not obsolete. We have known that Halo is more than just shooting and shutting players down. It is a mental and decision based game. Pc players won't just tower over console players because of the level of input and fine tuning avalible.
This being said I hope all of this is great feedback to help shape the future of Halo! I just want to see the success of this franchise as the developers do! 💙