You mean THIS?FrozenWinter77 wrote:Not only that, but the lighting in the silent cartographer is messed up too. The game uses the outside lighting once you first enter the stucture, and then the original lighting returns once you descend down the ramp.MrMartini85 wrote:I noticed this too. Exact same spot. Seems to have affected shadows as well. The fire behind the door that explodes and kills the crewman used to cast these really cool shadows that bounced around with the flames, but no longer. I make a clip showing them in the current MCC then it switches to the flight 3 insider build showing they're gone: http://xboxdvr.com/gamer/mrmartini85/video/54732485Delta4907 wrote:I noticed the lighting in Halo CE (Anniversary mode) is pretty wacky, at least on the 1st level. It seems very bright and not lit correctly, you can see this right after getting out of the cryo pod. After you leave the room and go down the hallway (where the crewman explodes), the lighting seems to revert to normal. Going back in the room makes it super bright again, so you can reproduce this on the fly.
I noticed similar effects later in the level, like where the cryopods eject (and one gets blown up). I don't remember this visual glitch happening in the current retail version of MCC.
Classic mode seemed to be in working order.
*edit: I've found a bunch of these. As previously mentioned, on The Pillar of Autumn. More on The Silent Cartographer (when you encounter the second Hunter pair ... well, the first pair once you get past the locked door and start your descent to the cartographer). And upon entering the "this cave is not a natural formation" cave on "Halo".