Hello, here to report a few issues I've come across in the first 2 hours of the CE Campaign. It's been a while since I revisited the campaigns in the current non-beta MCC, so some of these may be legacy bugs. Please note that all these errors occurred with the Anniversary graphics on, running off an external HDD, being played in HDR, and running off an XBox One X model.
Anyways, I've noticed a good bit of stuttering on the Pillar of Autumn mission. Additionally, I had an odd lighting bug where the lighting very abruptly changed a few times when traversing the Forerunner tunnel in the "Halo" mission (I have confirmed that this lighting bug does not exist in the current retail version of MCC). Lastly, I tried activating the terminal within the tunnel and was sent to the Halo Channel, as was the norm in the original game build, but the game closed entirely as well; afterward, the system would auto-boot into the normal non-Insider build of MCC. I tried repeating the process with the same terminal and was met with the same results.
A little bit of feedback for the final release, or some patch down the road, please let terminal videos load from within the game instead of booting you out to the Halo Channel. It's an overly cumbersome system that takes too long and kinda pushes you out of the experience (even when it didn't literally close the game on you). Heck, add the videos as an option to the intelligent delivery system so that those who don't care for them or don't want them taking up more space have the option to avoid having them take up room on their hard drive.
Update: After moving the game from the external HDD to the internal storage there was no change in any of the previously described issues, so that's not a factor. I've, also, gone back to collect footage of the lighting glitch I was experiencing and took a comparison video with the retail version of MCC.
Update 2: Found a new issue, that being that the pause menu pops up between missions after fully completing one and right as the next one loads in.
Update 3: Had a bug occur that caused weapon sounds to become mute. This occurred right after the Jenkins cut-scene in the 343 Guilty Spark mission. Saving and quieting and then returning to the game did resolve the issue.
MCC Tunnel Flight 3 Build:
MCC Retail Version Tunnel:
Pause Menu Popping Up Between Missions Glitch:
No Sound Glitch: