I agree with basically everything you said except that "a team of four average players communicating can and will defeat four solo good players almost every time.", because I, as a matter of fact, had a full team of Germans yesterday and we lost over and over again against randies. :DTheBlackReap3r wrote:Matchmaking search times are absurdly slow. 5-20 minutes on average. On the rare occasion one can actually find a game before quitting, the hit detection varies widely from game to game, an unhealthy amount of blank sniper shots and a fair amount of server lag.
Also some of the gametype settings are laughably incorrect. Some examples being plasma rifle starts on midship. The weighting on the game types is also suspect. I’ve played more 1 flag lockout in this build then anyone should in ones lifetime. Equal weighting across all gametypes. Or if that’s not possible a slightly higher weighting to the fan favorite gametyes. Mipship Slayer/flag and lockout Slayer/oddball should have a higher weighting than 1 flag.
At the loading screen can the game type be displayed so players can actually prepare on what they’re about to play? It’s baffling on how this an issue, never played a multiplayer game that doesn’t let the player know the rules before the game starts. Hopefully a solution is planned for the final release.
Another issue that absolutely needs to be addressed is party matchmaking. Running into a team of four constantly in this build was nauseating and will only invalidate the upcoming ranking system. Making it all pointless. It’s pretty well known that a team of four average players communicating can and will defeat four solo good players almost every time. Making the ranking system not a level of skill and individual capability but a race to gather up players to defeat woefully disadvantage solo players.
I can deal because I’ve been playing halo since 2001 but god help the players who are just entering the multiplayer arena.
Open up the flight for everyone, the search times were abhorrent and a severe drop in quality from the first test build.
In whole F3 I may have won approx. 5-8 games but got defeated at least 30 times, haha.
I am disappointed, too, having strongly awaited the Open Beta for everyone in the Insider Hub today, moreover new playlists, and at least 15-20k people online. But it's the same as yesterday, and I can't find any other players. oO
No real improvement to F2, worse than F1 (for me personally), unfortunately.