I did read about this before from other people about the contrast and HDR being way too bright and washed out. But for me at least it looks fine so it must be my tv handles HDR differently than other sets. I have a Sony XBR55850D and it’s held up pretty well for 2 years.blazing hellion wrote:Completed all 4 games from start to finish. It's a treat all the time!ShutYoClapTrap wrote:After testing one mission for each game I’ve came with a few pros and cons of my experience playing these missions on an Xbox One X. I’ll try to make this as structured and easy to read as possible to avoid any confusion. Below are some of my thoughts as well as feelings of each Halo Game as a whole.
Mission - The Silent Cartographer
Pros - Visuals looked gorgeous in 4K and seeing Halo for the first time in a higher resolution put a smile on my face. 343 did an amazing job with the updated art and sound mixing without straying too far from the source material.
Cons - Framerate and screen tearing can still be an issue along with what could be a lighting glitch which causes flickering from the shadows. This could be because the engine is running at such a higher resolution and more detailed assets than it could have ever originally handle. Also the voices can be a tad bit on the quiet side as well as the weapons and effects being much much more louder than it used to. But in all honesty it is kind of bad -Yoink- to have the Halo theme blaring in my headset as my assault rifle booms and rips and tears the convenant apart lol.
Mission - Delta Halo
Pros - Halo 2 has never looked as good as before with the complimented anniversary graphics and remade sound effects and music that I have to give again 343 props on the job they did here. It really is phenomenal what a passionate group of developers can do when put up to the task of updating one of the greatest shooters, or should I say, greatest games of all time. Now Blur needs some praise as well for giving some of the best damn cutscenes I have ever witnessed in an exclusive title before. Recreating them from the ground up was definitely the best choice here because it gave them the freedom to make already iconic cutscenes into even more bad -Yoink-, adrenaline fueled, head banging, pulse elevating, epic moments when they were first witnessed all of those years ago.
Cons - As with Halo Ce: the frame rate and screen tearing is still plaguing in this as well. While not as frequent or as bad as in the original release of MCC, and can still be quite an eyesore when the graphics are so freaking beautiful. I have also noticed the same sound issues here as well. The voices are quiet while everything else is ear drum bursting loud. And the music in the classic graphics are about as loud as a mouse during Sunday church. I definitely think a little bit more polish needs to go into this title because it’s so close to being perfect that it would be a shame if these issues weren’t eventually fixed. These are the definitive editions and they need to be just that, definite. Also one thing that’s more of a request than an issue is that I would really love to see the terminals play in the actual game rather than The Halo Channel. The Halo Channel has given me issues since it first came out and I’ve never enjoyed having to go there just to watch a short video. Halo waypoint definitely needs to be brought to Xbox One as the go to halo app on console.
Mission - The Covenant
Pros - Now this is where it starts to get easy to say nothing but good things about this game rather than negative details. Halo 3 as of right now in the preview is well, perfectly normal. The bump in resolution really does bring the finer details of the environment and enemies and makes it day and night compared to the 360 version I played in my youth. The frame rate is smooth except for the occasional checkpoint hitch but that’s been around for as long as Halo Ce. It’s hard to say anything bad about this really because I couldn’t find anything that was out of the ordinary so A+ 343.
Cons - Can’t really blame the game for being over 10 years old but some of the textures are a little muddy and shadows can flicker on occasion. Now only if there was some way to fix this... Cough* Halo 3 Anniversary Cough*
Mission - Infinity
Pros - Soooo this game looks freaking stunning, like, I remember it dropping my jaw when I first played it on my 360 because of how good it looked for a console that was nearing the end of its life span. And now running at 4K it did the exact same thing to me. It made my jaw drop yet again. Halo 4 was a strange beast and controversial when it first came out because of how much it tried to change things. But for me, the campaign was always solid and the story really drawed me in and I wanted to know what was next for Chief after that cliffhanger ending in Halo 3. For their first time making a Halo game from the ground up, 343 definitely did some good and some bad as you would expect on someone’s very first try at a previously established iconic franchise.
Cons - Now this is what’s splitting me as of right now, the mission that I’ve played features dense foliage and effects that seem to be very limited on the 360. This is because every step I take in the jungle the plants are popping out everywhere in front of me. I’m used to this in games that have pop in or fading assets but this is on a level that can only be considered distracting and ugly from an otherwise beautiful looking game. I perfectly understand that the engine could only handle so much on the 360’s limited hardware, but these are new consoles and I’m sure that they can handle things like pop in at a much better rate than this.
Overall I am very pleased at what the small preview team has done to fix this ambitious collection of the some of the greatest shooters of all time. I hope that my feedback is proven useful for some of you working on this update and I’ll definitley keep chipping away at this game to find what else could be improved. I’ve been waiting to play this update since it was first announced way back last year while I was eating at a Waffle House at 2:00 in the morning after a long shift at work. You’ve given me the excitement to play some more Halo and any excuse to play more Halo is a good enough excuse for me :)
Only wish the hdr brightness and contrast tuners were more intuitive. Like "make x barely visible" and "turn up till both boxes are the same color" I like this because it allows me to tune it to my specific set, and its straight forward. MCC, while I love havingthe options, it's not to intuitive and I keep second guessing my settings because of it.
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