- MCC HALO GAME: Halo: CE Anniversary - Whole Campaign
- ISSUE/FEEDBACK: It seems real-time lighting/light baking is non-existent. Gathered from the posts above, and doing some research, any illumination from a single spot, eg, the Sun, will penetrate any object, being walls, trees, vehicles or structures, and will cast on surfaces that are supposedly hidden from light. When entering playable draw distance, all surfaces seem to be illuminated at the same brightness, objects do not cast shadows
- ADDITIONAL INFO: Comparison pics between retail MCC and Insider MCC - https://imgur.com/a/J1GSDKs
Edit 2: Skipped to Maw. Lighting issue still there. Noticed it also affects cutscenes.
FOR ANYONE WANTING TO REPORT POP-IN LIGHTING, I WANT TO ITERATE THAT THIS INCLUDES POP-IN LIGHTING OR DRASTIC LIGHT CHANGES WITHIN STRUCTURES. REASON BEING, OBJECTS SUCH AS STRUCTURES OR VEHICLES DO NOT CAST SHADOWS ON OTHER OBJECTS OR THEMSELVES. NO NEED TO KEEP ADDING TO THIS THREAD ABOUT THE SAME ISSUE.