Move on. Quit trying to interject your casual halo experience on the classics. Carbine was designed that way its not being changed. While im commenting I will also say the hit detection for h2c in MATCHMAKING has not changed, its horrible. Literally every game has, ghost melees, br eating, and br trades. Its in no form to be launched and I think its just another slap in the face to the classic community to build up another "update" 4 years later without taking care of issues from retail mcc day 1.
Well, you're right, but why can't it be nerfed slightly to keep that "mistake balance" between those two weapons? Yes, I'm asking for that 14 years after the release, but because 343 is currently looking the games, and it isn't a major change; it is just a tweak that will only affect the BR-Carbine fights. In my opinion, those fights could be kept balanced like in MCC, despite being a mistake, but in another way: as I stated before just decrease BR's fire rate slightly or increase the time between shooting a bit, so it won't change the old gameplay so much. And I have to dissagree with you with the Anniversary version; it suffers from the same problem, or even worse, because the carbine shoots the same as Insider, aswell as the BR.
* MCC game: Halo 2 Classic.The increased fire rate of the retail MCC Carbine was actually the mistake. Due to the increased tickrate, it fired too fast and was a huge problem when being used by the host; you can see the same thing with the Halo 3 SMG. This is a problem that stems from H2 Vista, however If you play the original version of Halo 2, you'll notice the Carbine has a similar fire rate to Insider. So in this case, the problem was fixed. What you're talking about is nerfing how the BR works 14 years after the game has been released. You may want to consider playing H2 Anniversary for that sort of watered down experience.
* Issue: Carbine fire rate.
* Additional info: although H2's Classic multiplayer experience has been very improved (custom emblems, better hit detection), the carbine fire rate, while was decreased correctly, can't compete now with the BR fire rate, which was increased due to the network improvements. I suggest to decrease the BR's fire rate slightly or the time to shoot to make it paired with the Carbine, and will also balance the rest of the sandbox, which was overshadowed by the BR.
This two weapons were perfectly balanced in retail MCC, but now isn't. So if we change a gun, its counterpart must be changed too.
First of all, I don't want any "casual Halo experience" on the classics, and I won't move on because you say that; people have different opinions, and that's my opinion. Please, be respectful and try to argue with arguments instead of saying "move on" to someone. While Carbine was designed that way, in Halo MCC BR vs Carbine encounters were balanced, despite it being a mistake. I don't think giving the carbine a chance to win against the BR is "a casual experience" or anything like that. If the Carbine was fixed, the BR can too, and it is a minor change that will only affect that scenary, keeping the balance that MCC had because of an issue, and satisfying both types of people: the ones that like the BR will still be able to win against a Carbine user, aswell as any other weapon, and the ones who prefer the Carbine will have an opportunity against the BR, like in retail MCC. And talking about the update, yes, it's been 4 years later, but at least it will be improved; they could just leave the game as it is. Wouldn't that be worse for the community?