General Options Requests
- FoV Slider for Xbox Version
Even if it did drop performance some(I can't really imagine that being significant especially in the non-Anniversary versions) it would be wonderful to raise the FoV in the games to at least 90 for all games, but even offering a range to 120 like the current version of PC Reach has would be awesome. Halo 3 specifically would really benefit from this.
- Higher Vertical Sensitivity
It's great having options to control both axis sensitivities, but the values don't seem to be equal. Setting both sliders the same results in a lower vertical sensitivity. This does not refer to the look acceleration, only the inner area before that triggers.
For those that want them to be the same this can make aiming feel awkward, and differing axis sensitivities also skews diagonal movement towards the more sensitive angle. For example, pointing your stick at a 45* angle will result in a higher or lower angle depending on the ratio. Since the vertical sensitivity is lower, most cases the angle will be more horizontally bias.
If you want them to actually be equal you have to set the horizontal sensitivity around half of what the vertical is, but that isn't a solution if you want to play on higher sensitivities.
It'd be nice if the values were either made equal or the vertical cap raised so higher sensitivity players could set them equal if they wanted.
We have an option in the Anniversary campaigns, but I think it would be nice to see one default in the options menu if you want to disable it in multiplayer or the other campaigns.
This option would specifically remove the slowdown and tracking. The campaign skull also disables bullet magnetism which is nice for the challenge, but reduces many weapons' effectiveness since even with perfect accuracy spread isn't reigned in at all compared to with bullet magnetism.
Perhaps even two separate aim assist options could be added. One for the slowdown/tracking and one for the bullet magnetism.