This issue is completely annoying; some players seem to have fun while getting out of the scenaries
in Halo 2 Classic
, but it only creates a dreadful experience for those who don't know the tricks, which actually don't stand a chance in maps like Sanctuary: one guy climbed up the waterfall and stood up there with the ball all game long. But the problem was even worse; the whole team suddenly started to get out of it and dropped the ball constantly to create an endless game because if we had quitted, we'd have been banned unfairly. So, people started to go AFK and as result the situation was completely awful.
First of all, I don't know how people can find this enjoyable. Despite the fact that you need to be somewhat "skilled" to break the barriers or to do a certain jump, that doesn't make it less of an unfair glitch abuse
. Most of the time, casuals and even veterans ignore that, or try not to do it to create an honour match
that's not filled with tricks and bugs
that are really far away from the traditional and right gameplay. That should be undoubtely leaved for alone custom games
meant for fun, but it must be banned in the matchmaking section.
Secondly, these kind of people usually join a party of 4 or more
to make games laughable for them and awful for the enemies, which makes me think about adding a party count limit. For instance, if you search with 2, you must fidn another team of 2. Also, it's usually related to objective gametypes
, such as One Flag games (where people hide somewhere out of the map and create an infinite sudden death) or One Bomb. However, the most problematical environments are the Oddball
ones, where players just get out of the map and wait there endlessly.
Finally, I'd like to point out that this concrete problem is often related to high skill players
, so the next balance update might leave that in the deepest sides of the game
, which wouldn't be so much of an issue as the majority of the population has an average rank. However, if the search system is focused in experience rather than skill that'd probably be a potential issue.
- Most abused maps
: Zanzibar (there's a jump near the camo), Sanctuary (happened today), Headlong (Banshee glitch), Terminal (With the train and an overshield) and Backwash. Doesn't seem to be present in closed maps.
- Most abused gametypes: Oddball, Non Multi Objective games. Happens sometimes in Slayer.
- Possible solutions
(organized by worst to best):
* 1º: remove those maps from multiplayer
(most radical way of finishing the issue, but also the most effective, as maps such as Ivory Tower require more complex tricks or certain vehicles not allowed in current matchmaking).
* 2º: fix the root of the issue
. For example, remove the overshield in Terminal and the Banshee in Headlong. This one would affect gameplay heavily.
* 3º: place some kind of sensor that detects if someone has got out of a map, and kill him instantly and/or ban the guilty player
. This is seen in Halo 3 scenaries, such as Sandtrap, where you get killed by the Guardians.
* 4º: improve those maps by adding more useful barriers. *
5º: allow players to choose maps in the Match Composer so that they can skip those ones.
* 6º: add matching rules such as party restrictions
* 7º: modify Halo 2:Anniversary
to be more similar to the Original version (look at these suggestions: https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/suggestions-and-improvements-for-h2a---discussion/34e740d8-0dcb-4c92-b03e-54cfa1f90247/posts?page=2#post38
), and add forge remade maps so that people can play a fair and fixed experience of this game. As a brief summary: make dual-wielding great again, add the Spectre, buff vehicle health, add death and hit sounds, change the shield position, adjust crosshairs while in split-screen, remove grenade indicators and change some maps elements (teleporters, lifts...). This option would leave Halo 2 Classic as it is and also would make H2A more enjoyable.