Yeah, and if you look at my last response to someone else, I have a good k/d ratio from quite a while ago. Now due to work and life, I can't play as often anymore. So now if I want to play I'm getting absolutely destroyed and there's nothing I can do about it. I haven't bought a game in ages and MCC was my main game I play due to the memories I have with the older games. I'd play to wind down at the end of the day if I had time. Now I'm back to getting destroyed but this time not in H5, but the original series that I have had so much fun with in the past.
Probably the absolute #1 reason I stopped playing H5 a long time ago and went back to MCC was because the social playlists were weighted, essentially making it no different then ranked. I can't stand this. I commonly play casually but now that's impossible in MCC as well, just like it was in H5. I get home from work today looking forward to another casual MCC night of gameplay only to find that the terrible weighted social system from H5 is in MCC now too. I played a bunch of games tonight and every game was packed with kids who think it's their 50 game. It didn't take me long before I quit playing. After working all day I don't feel like going full sweat just to get 10 kills. Please change it back. If I want to play ranked, I'll play ranked. There's no where to relax and play anymore. Please leave social the way Halo has always been in the past, casual.I'm a little torn on this. On one hand, it was starting to get really boring winning 90% of matches if I had one other decent teammate. On the other hand, I get what you're saying, and I worry that when I queue with one of my friends that has really regressed skill-wise over the years, that we will now be playing people more my skill level, which means he's going to get destroyed just about every game.
Ultimately something like this needed to be done for social though. New players were never going to stick with halo if they're getting destroyed every match by people like me who have played for years.
The skill matching in Social has been live for a little over 24 hours now. It doesn't work the way it's worked in some other games, so I would give it a chance before writing it off completely. Incorporating some degree of skill-based matchmaking into Social doesn't mean you suddenly need to try harder or play better. You should try exactly as hard as you want to. You'll win some games and you'll lose others. If you lose a lot, your skill rating will decline and you'll start matching with easier players. Bear in mind that this also helps you find teammate (not just opponents) of similar skill. Also, if you're used to getting easy matches where you wipe the floor with the opposition, imagine how the players matching you feel; it isn't a good experience for them.
If you want to hop in a playlist where you're starting fresh to avoid being matched on how well you've performed in the past, try hopping into the new social Rumble Pit preset in Match Composer. You can start from a clean slate there and the game will try to match you with others in the same boat.
Anyway, hope you can give it a chance and maybe have your outlook on it change a bit.