To those who felt Halo 3 was "off" due to its spotty hitbox, what do you think of the new update?After playing some more, I'm gutted to report that it was just a streak of lucky games.
Because I've just finished playing a bunch of games, and I have to say that H3 has never felt so good as it did right now. I could finally hold my own with the BR and win 1v1 duels: I even managed to kill people across the map, which was bordeline impossible to do before. Seriously, everything felt right, like if I was playing locally.
This was the exact experience I was hoping for when Dan Ayoub promised dedicated servers back at E3 five years ago: I always felt MCC never delivered on that promise, even with the latest updates. Sure, the matchmaking is fast now, and almost every bug has been fixed, but the moment to moment gameplay when playing H3 online has never felt right to me, even if I was playing on dedicated server (I'm from Italy). Until tonight.
I'm really hoping this wasn't just a one-off lucky streak of games, because if it is thanks to the new refresh rate of the servers, then this update is a sorely needed game changer! :D
Also, the new loading screens are lovely!
I mean, I still occasionally get to play on a EU server, where the game feels just right and fair, but 90% of my matches sadly take place on the East US server, where my BR is just unreliable because of the higher ping.
Why I did get an awesome experience that day, even when playing on US servers, while the game has now returned to its former self pre-update, I don't know.
And it hurts, because I genuinely believed this update would be the one to finally fix my latency issues with H3: at this point, the only solution would be to give us the option to CHOOSE our datacenter. A solution I still understand why 343i hasn't implemented yet. And I don't mean just for the MCC.
I remember that when the H5 beta ended, Josh Holmes promised there would be an option to choose our datacenter in the final version of the game: needless to say, this promise was not kept. Instead 343i said that their matchmaking algorithms would automatically ensure games with a good connection: well, guess what, these algorithms didn't work back then, and they certainly don't work now, at least to the degree where they feel reasonably reliable. But while H5 received some options to better tailor our matchmaking experience, MCC received none.
The problem is that the MCC doesn't even seem to try to find a game in a EU server: instead, after something like 3-5 seconds of search, it immediately connects me to a US server. Why can't I wait a little longer so I can get a game with a better connection?
343i, I don't know if you truly read every post that gets written in these feedback threads, or if you care enough about the EU population since it's just a fraction of the US one, but if you are reading this and you DO care, then please consider adding the option to choose our datacenters. And if you can't or you don't want to, at least tell us WHY.
I hope I didn't sound too entitled, but man, I remember buying Titanfall, choosing my datacenter and thinking that complaining about lag and latency would be a thing of the past: and yet here I am, complaining about this very same issue 5 years later! D:
I quote again, the problem persists. When I saw the new update, I got excited after reading the new server frequency. Played a match straight after, shots were not registering. But thanks to the new loading screen I am now able to tell that the problems are due to the server location. In particular, when I play on EU servers, the game feels smooth and I play like a beast. The BR feels so good and I am able to even kill at long distances. But when the server is North Central US or East Coast US, the game becomes unplayable. Not only because the shots do not register, but also because I get killed through walls, and the most frustrating thing of them all is that I am not able to win a BR challenge whatsoever! I can do the best and unpredictable strafe, but no matter what, I always end up getting killed in the same way: when I am about to shoot the 4th burst and I pull the trigger on the pad, the animation of the shot fired starts but then the animation of my death starts instead replacing it! I see the shots fired and straight after I always die (that's obviously due to the server correction). I can NEVER win a BR challenge on US servers. N E V E R.
Also, at long range, the BR becomes completely useless for me: I can shoot at anyone's body and they would still run without getting damaged. I can aim after them, next to them, or their body/head/feet/anus, no matter where, at long range the registered shots are like 1 on 3 or 4 fired.
Interestingly, another related issue is that after rippin the opponent's shield, is incredibly hard to take him down, like his health was doubled. I already showed in previous threads how this problem is due to the shot not registering at all.
I love MLG and I almost only play Team Hardcore, but it's so damn hard to have a good match because of the connection disadvantage (even more than a Mexican host on the original H3 back in the days).
Proof to this is that I generally play very good when I run 2v2 Hardcore MS, because there I often get assigned to a EU server and the game feels so different.
I mean, it's logical since I ping 100+ to any US server and <30 to EU ones.
And please, don't start with the same stupid story "BR is projectile-based and you have to lead your shots", I played H3 for 10 years and I think I know how to shoot with it and how it felt on the original game, as showed at 4:27 in this video:
Yeah, now tell me about "leading shots", ffs.
Also, the problem of server choice is showed at the very beginning of it.
We don't need network improvements, 343. We need the possibility to have a choice on which server get matched on.
"EU and AUS players can't be matched on US servers" -> put yourselves in front of a mirror and repeat this statement for 10 minutes a day, dear 343 employees.
- Another unrelated problem that recently became unbearable, regards modern aim. There is still the problem of slow turning. It has always been there since modern aiming was introduced, but now I am just sick of it, it makes certain maps completely unplayable, such as Onslaught and Amplified since there's so much action and quick turns are needed.
This video shows the issue, and even though the author refers to the Classic thumbs layout, it happens on any layout:
This is particularly frustrating when there is a in-game situation where, for example, you trade a punch with an enemy and straight after you both jump away to land a BR burst on their head, and you have to follow his head aiming diagonally up (left or right, that's irrelevant). The aim is for some reason slowed 4x down and you can't even reach opponent's head at all, in the sense that they are moving faster than the aim (reticle) does. Which is not the case in other situations, of course, I mean, that's not a sensitivity problem as the video above explains.
The combination of shots not registering, beatdown and 4th burst animations not starting and slow turns on modern aiming, make this game a totally unplayable crap. This is not Halo 3, for the 1000th time. 343, fix your broken game once and for all.