I honestly think cross size searching would inevitably kill the playlist. If you want to 1v1 you are better off joining an sub-community catered to that. Especially since the playlist itself is already unranked.METAL GOD HAND wrote:Important playlist alterations:
CROSS SIZE SEARCHING -
While the match composer is an absolutely amazing feature and idea, it is missing a critical piece: cross SIZE searching. We can search multiple halos, but we can't search multiple game sizes. This feature is essential if all playlists want to receive traffic. For example, users wanting to play 1v1 will be sorely disappointed because everyone is searching in 4v4. So what will that 1v1 user do? He/she will go and search 4v4 and quit searching in the 1v1 playlist.
However, cross size searching will allow for each playlist to maintain some traffic. Instead of having to wait forever for people to join into the 1v1 playlist (that you conceivably want to play), you select 4v4 and 1v1, then when some people populate the 1v1 playlist, you will be able to find a game. This is essential for the survival and health of playlists like 1v1, FFA, and I'm sure a few others.
HALO CE 1V1 SETTINGS -
The current settings for Halo CE 1v1 are simply incorrect. Without diving into why/how this happened, let me say that I understand that there is not a "no heavies" option in 1v1. Thankfully, a fine 1v1 playlist can still be made in the absence of no heavies.
WHAT'S WRONG WITH THE PLAYLIST:Currently, 1v1 has three gametypes, none of which match any community accepted rule set, and none of which are suitable for 1v1 play. I think arguments have been made about the playlist being "casual" or something, but that is just not a good argument due to the nature of CE. The most glaring issue is obviously the existence of rockets on prisoner and derelict. Simply put, a casual player will never locate a stronger player once he has rockets/camo, and will often receive all 15 deaths all by rocket. That's legitimately not fun for anyone in a 1v1. So rockets, should not, UNDER ANY CIRCUMSTANCES, be put in 1v1.Next issue: derelict is a poor choice for 1v1s. The map is a bit oversized, but more importantly, the spawn points on the map offer the chance for severe disadvantages. A player can spawn right by camo, or with a direct line to OS, while the other player spawns bottom shotguns and can legitimately do nothing about this. Starting with a free powerup on derelict is somewhat common, and is also a more devastating situation than say, someone with OS on wizard. Add to that that rockets exist, and the gametype is horrid.
Final issue: radar needs to be ON for wizard 1v1s. Removing radar from wizard makes the gametype more brutal, and also removes the critical aspect that makes the map interesting. Radar only works well for CE on a handful of gametypes, and this is easily the one it works the best on. Furthermore, in Halo 1s glory days, wizard 1v1 with radar on was the premier 1v1 gametype. At the end of MLG, it was the only 1v1 mode they had left.
RECOMMENDED SETTINGS:I will recommend three gametypes to you guys. Two you can immediately implement, and the third can be an optional compromise.
First: remove ALL current 1v1 gametypes.
Use this playlist:
1. Wizard WITH RADAR, 15 kills, pistol/AR start.
2. Longest NO RADAR, 15 kills, pistol/AR start.
3. (OPTIONAL) Prisoner NO RADAR, 15 kills, PISTOLS weapon set (no rockets).
The ideal settings for prisoner are just to remove rockets entirely, and play with a pistol/AR start. Since this is not an in-game option, tournament play used to forbid players from picking up rockets. The pistols weapon set will alter prisoner somewhat, but it should still preserve enough of the gametype to be acceptable. The biggest difference will be the absence of snipers (and plasma rifle is basically absent anyway). A wizard/longest only is still a fine playlist even in the absence of a correct prisoner.
I have been told that this year's Beach LAN will feature some high level 1v1 matches, so this is a fine time to correct this playlist.
I'd just like to also say that MLG only had three 1v1 modes for CE. They were wizard with radar, prisoner no radar - no rockets, and longest no radar. I think they felt that wizard was such a superior map for 1v1 play that they removed the other two. All three will make for a fine playlist.
[Locked] MCC Multiplayer Feedback - August 2019