Re-evaluate the way you treat players outside America. It’s actually disgusting. Seriously. In competitive, America always gets to play on their own server over international servers. Even when there is 3 Australians and 1 American in the game. You cant even give us a server in between America and Australia. You don't give us the option to pick what server we want to play on so when we get matches on 250 ping (including US East) there is nothing we can do to win.
Sounds like your primary issue may relate to Microsoft with regards to a new Azure server location. Perhaps you should advocate for one to be installed in Honolulu, Hawaii to help bridge the connection distance between the USA and Australia. Not that they'll necessarily do that, but it never hurts to try advocating for it.
Quote:I don’t know any games that don’t allow people outside of America to play on good connection. So why has this been introduced? Are you really that selfish to lock Australia on 200 ping every game just to prevent Americans from experiencing lag 1 out of their 50 matches they’ll play. This is unbelievable. My 100 days game time of MCC and 17 years of playing to halo go to absolute shame. Thanks 343 for spitting in not only my face, but everyone else outside America.
Just curious, what games are you referring too?
Also, why would 343i encourage or allow connections that go beyond a 200 or 250 ping?
I ask because they're actively trying to curb the negative connection based experience. Complaints of this regard should be leveled at your region's player base. Perhaps, the solution is to actively encourage more people within your server region to play the game or focus on playing during peak pop hours for your region. Those would be some of the best ways to improve the matchmaking experience assuming you're not teaming up with US players in a fireteam.
By the way, it's worth noting that 343i has announced that they've discovered an issue with the game's dedicated servers which may, or may not, relate somewhat to your issue. The fall back has now been initiated which is Peer-to-Peer which probably will allow connections between Americans and Australians, but the actual experience of those matches I imagine will be littered with connection-based annoyances.
...Same here from EU this game is totally -Yoink-...
More or less, you get the same response as above.
Sounds like you should be pestering Microsoft for a new Azure server location that helps bridge the gap between America and Europe. I've listed a few potential locations previously
Beyond that the only real solution is to encourage more people from your own region to play the game or focus on playing during peak pop hours because most of these matchmaking issues boil down to regional population.
- If the Xbox One sold more units to more people - there'd be a bigger overall pool to pull from.
- If more people bought the MCC or subscribed to the Game Pass and installed it (the MCC) - there'd, again, be a bigger overall pool to pull from.
- If the Xbox One had more HD space to allow a vast amount of games to be installed - the MCC might be more readily accessible to more people.
- If the MCC hadn't of launched as buggy and broken as it did - it wouldn't have suffered the huge negative 1st impression that may still plague it for many low info gamers.
- If more people simply enjoyed playing these older Halo games as their primary FPS game - there'd be more population throughout the full skill spectrum at any given time.
What can I say, there's a number of issues at hand that affect the population level. While 343i are doing their best to fix the game and to encourage people to play it by providing the best experience they can to as many people as they can the matchmaking experience is always going to be impacted and limited by the game's level of active population per region and time of the day.